@@ -120,7 +120,7 @@ The `cute::print_latex` function will print LaTeX commands that you can use to b
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -538,7 +538,7 @@ a multidimensional `mdspan` does not accept 1-D coordinates.
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -583,7 +583,7 @@ flat_product : (M, N, TileM, TileN, L, ...)
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -390,7 +390,7 @@ This applies a statically shaped `Tiler` to the global memory `Tensor`, creates
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -224,7 +224,7 @@ directory.
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -510,7 +510,7 @@ To see how these `TiledMMA`s are used to partition data tensors, see the [`0x_ge
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -533,7 +533,7 @@ Similar examples can be found for CUTLASS 3.x kernels that are based on CuTe, su
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -236,7 +236,7 @@ ArithTuple(0,0) o (4,5):(_1@1,_1@0):
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user