@@ -122,7 +122,7 @@ The CLC pipeline has a depth of 3 to overlap the CLC operations of multiple wave
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2025 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2025 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -725,7 +725,7 @@ Specialized policies must be used to generate mixed-input-datatype `mx_float4_t`
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2025 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2025 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -88,7 +88,7 @@ As a result, one will need to know when to rerun CMake by hand.
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -57,7 +57,7 @@ then one can set `CMAKE_CUDA_COMPILER` as follows.
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -236,7 +236,7 @@ of tests run may vary over time as more are added.
|
||||
|
||||
# Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -120,7 +120,7 @@ The `cute::print_latex` function will print LaTeX commands that you can use to b
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -538,7 +538,7 @@ a multidimensional `mdspan` does not accept 1-D coordinates.
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -583,7 +583,7 @@ flat_product : (M, N, TileM, TileN, L, ...)
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -390,7 +390,7 @@ This applies a statically shaped `Tiler` to the global memory `Tensor`, creates
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -224,7 +224,7 @@ directory.
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -510,7 +510,7 @@ To see how these `TiledMMA`s are used to partition data tensors, see the [`0x_ge
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -533,7 +533,7 @@ Similar examples can be found for CUTLASS 3.x kernels that are based on CuTe, su
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -236,7 +236,7 @@ ArithTuple(0,0) o (4,5):(_1@1,_1@0):
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -440,7 +440,7 @@ as the mappings are not always bijective.
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2023 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -116,7 +116,7 @@ If the code compiles, it's probably correct.
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -43,7 +43,7 @@ problem sizes. For more information, we refer the reader to [the example](https:
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -38,7 +38,7 @@ has a variety of examples.
|
||||
|
||||
# Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -259,7 +259,7 @@ targeting NVIDIA GPUs.
|
||||
|
||||
# Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -279,7 +279,7 @@ CUDA exposes warp-level matrix operations in the CUDA C++ WMMA API. The CUDA C++
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -357,7 +357,7 @@ support on current and future NVIDIA GPUs.
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -540,7 +540,7 @@ to inline PTX.
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -672,7 +672,7 @@ please refer to CuTe's tutorial, e.g., the sections on
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2023 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -387,7 +387,7 @@ and without sorting to see whether it helps in your case.
|
||||
|
||||
## Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -120,7 +120,7 @@ clang doesn't understand many of the compiler flags used by nvcc. Hence, for now
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -759,7 +759,7 @@ Convolution can also be run by the CUTLASS Profiler.
|
||||
|
||||
# Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -270,7 +270,7 @@ Permuted Shared Memory Layouts:
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -179,7 +179,7 @@ for more details.
|
||||
|
||||
# Copyright
|
||||
|
||||
Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2023 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -784,7 +784,7 @@ reference_device: Passed
|
||||
|
||||
# Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -1159,7 +1159,7 @@ However, A is certainly M major if interpreted as a matrix.
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -752,7 +752,7 @@ We encourage a user to refer to Sm100 unit tests and the generated profiler-base
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -83,7 +83,7 @@ replaced by [MMA and Copy atoms from CuTe](cute/0t_mma_atom.md).
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -471,7 +471,7 @@ struct WriteableReadableRandomAccessContiguousTileIteratorConcept {
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
@@ -433,7 +433,7 @@ Please note that `synclog` is an experimental feature, and its functionality is
|
||||
|
||||
### Copyright
|
||||
|
||||
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
Copyright (c) 2017 - 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user