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cutlass/include/cutlass/wmma_array.h
Andrew Kerr 0e13748649 CUTLASS 2.5
2021-02-26 09:58:26 -05:00

73 lines
2.9 KiB
C++

/***************************************************************************************************
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
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* provided with the distribution.
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*
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**************************************************************************************************/
/*! \file
\brief Statically sized array of elements that accommodates all CUTLASS-supported numeric types
and is safe to use in a union.
*/
#pragma once
#include "cutlass/arch/wmma.h"
#if defined(CUTLASS_ARCH_WMMA_ENABLED)
#include "cutlass/cutlass.h"
#include "cutlass/array.h"
namespace cutlass {
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Wmma array type (WmmaFragmentArray holds elements of of type nvcuda::wmma::fragment)
template <
/// Element type
typename T,
/// Number of elements in the array
int N
>
class WmmaFragmentArray: public Array<T, N, true> {
public:
/// Efficient clear method (override Array::clear())
CUTLASS_HOST_DEVICE
void clear() {
for(int i=0; i<Array<T, N, true>::kElements; i++) {
nvcuda::wmma::fill_fragment((*this)[i], (typename T::element_type)0);
}
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace cutlass
///////////////////////////////////////////////////////////////////////////////////////////////////
#endif // if defined(CUTLASS_ARCH_WMMA_ENABLED)