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cutlass/tools/library/src/reference/gemm_u8_u8_s32.cu
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389e493055 CUTLASS 3.8 Release (#2059)
* CUTLASS 3.8 Release

* update

* Update README.md

* Revert "Update README.md"

This reverts commit b353e36fe83e0815f99b44e46c0c95494c44726b.

* update

* update

---------

Co-authored-by: Haicheng Wu <57973641+hwu36@users.noreply.github.com>
Co-authored-by: Haicheng Wu <haichengw@nvidia.com>
2025-01-25 02:44:06 -05:00

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/***************************************************************************************************
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**************************************************************************************************/
/* \file
\brief Instantiates GEMM reference implementations.
*/
#include "cutlass/cutlass.h"
#include "cutlass/library/library.h"
#include "cutlass/library/manifest.h"
#include "gemm_reference_operation.h"
/////////////////////////////////////////////////////////////////////////////////////////////////
namespace cutlass {
namespace library {
///////////////////////////////////////////////////////////////////////////////////////////////////
// A/B: u8
// Acc : s32
// C/D: some variance
// 1. u8_u8_s32_s32_s32 (s32 epi scalar)
// 2. u8_u8_s32_s32_s32 (f32 epi scalar)
// 3. u8_8_s32_s8_s8 (f32 epi scalar)
// 3. u8_8_s32_s8_s8 (s epi scalar)
void initialize_gemm_reference_operations_u8_u8_s32(Manifest &manifest) {
// 1.
make_gemm_real_canonical_layouts<
uint8_t, // ElementA
uint8_t, // ElementB
int32_t, // ElementC
int32_t, // ElementScalar / ElementCompute
int32_t, // ElementAccumulator
int32_t // ElementD
>(manifest);
// 2.
make_gemm_real_canonical_layouts<
uint8_t, // ElementA
uint8_t, // ElementB
int32_t, // ElementC
float, // ElementScalar / ElementCompute
int32_t, // ElementAccumulator
int32_t, // ElementD
NumericConverterClamp<int32_t, float> // From Scalar to D
>(manifest);
// 3.
make_gemm_real_canonical_layouts<
uint8_t, // ElementA
uint8_t, // ElementB
int8_t, // ElementC
float, // ElementScalar / ElementCompute
int32_t, // ElementAccumulator
int8_t, // ElementD
NumericConverterClamp<int8_t, float> // From Scalar to D
>(manifest);
// 4.
make_gemm_real_canonical_layouts<
uint8_t, // ElementA
uint8_t, // ElementB
int8_t, // ElementC
float, // ElementScalar / ElementCompute
int32_t, // ElementAccumulator
uint8_t, // ElementD
NumericConverterClamp<uint8_t, float> // From Scalar to D
>(manifest);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace library
} // namespace cutlass
///////////////////////////////////////////////////////////////////////////////////////////////////