/*************************************************************************************************** * Copyright (c) 2024 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ #pragma once #include "cute/tensor.hpp" #include "collective/fmha_fusion.hpp" ///////////////////////////////////////////////////////////////////////////////////////////////// template< class ProblemShapeIn, class TensorQ, class TensorK, class TensorV, class TensorO, class TensorLSE, class Mask > void __global__ fmha_reference_kernel( ProblemShapeIn problem_shape_in, TensorQ mQ, TensorK mK, TensorV mV, TensorO mO, TensorLSE mLSE, Mask mask) { using namespace cute; using namespace cutlass::fmha::collective; using Element = typename TensorO::value_type; using ElementAccumulator = typename TensorLSE::value_type; extern __shared__ char mS_mem[]; ElementAccumulator* mS = reinterpret_cast(mS_mem); ElementAccumulator softmax_scale = static_cast(1.0 / sqrt(1.0 * size<1>(mQ))); auto id = make_identity_tensor(make_shape(1, 1)); for (int idx_L = blockIdx.y; idx_L < size<4>(problem_shape_in); idx_L += gridDim.y) { for (int idx_Q = blockIdx.x; idx_Q < size<0>(problem_shape_in); idx_Q += gridDim.x) { auto coord_L = idx2crd(idx_L, shape<4>(problem_shape_in)); auto get_coord_in = [&]() { if constexpr (rank_v(ProblemShapeIn{}))> == 2) { return cute::make_tuple(idx_Q, _0{}, cute::make_tuple(_0{}, _0{}), cute::make_tuple(_0{}, _0{}), coord_L); } else { return cute::make_tuple(idx_Q, _0{}, _0{}, _0{}, coord_L); } }; auto coord_in = get_coord_in(); auto [problem_shape, coord] = apply_variable_length(problem_shape_in, coord_in, get<4,1>(coord_in)); int head_qk = 0; int head_v = 0; if constexpr (rank_v(problem_shape))> == 2) { // MLA case: head_qk 192, head_v = 128 head_qk = size<2, 0>(problem_shape) + size<2, 1>(problem_shape); head_v = size<2, 0>(problem_shape); } else { head_qk = size<3>(problem_shape); head_v = head_qk; } if (get<0,0>(coord) >= get<0>(problem_shape)) continue; int offset_Q = 0; if constexpr (rank<0>(decltype(coord){}) == 2) { offset_Q = get<0,1>(coord); } int offset_K = 0; if constexpr (rank<1>(decltype(coord){}) == 2) { offset_K = get<1,1>(coord); } if (get<1>(problem_shape) == 0) { for (int idx_D = threadIdx.x; idx_D < head_qk; idx_D += blockDim.x) { mO(idx_Q + offset_Q, idx_D, idx_L) = Element(0); } if (threadIdx.x == 0 && mLSE.data() != nullptr) { mLSE(idx_Q + offset_Q, idx_L) = -INFINITY; } continue; } for (int idx_K = threadIdx.x; idx_K < size<1>(problem_shape); idx_K += blockDim.x) { ElementAccumulator acc = 0; for (int idx_D = 0; idx_D < head_qk; idx_D++) { ElementAccumulator eQ = mQ(idx_Q + offset_Q, idx_D, idx_L); ElementAccumulator eK = mK(idx_K + offset_K, idx_D, idx_L); acc += eQ * eK; } auto frag = make_tensor(Shape<_1, _1>{}); frag(0) = acc; mask.apply_mask(frag, make_tensor(id.data() + make_arithmetic_tuple(idx_Q, idx_K), id.layout()), problem_shape); mS[idx_K] = frag(0); } __syncthreads(); ElementAccumulator maxS = -std::numeric_limits::infinity(); for (int idx_K = 0; idx_K < size<1>(problem_shape); idx_K++) { maxS = std::max(maxS, mS[idx_K]); } if (maxS == -std::numeric_limits::infinity()) maxS = 0; __syncthreads(); for (int idx_K = threadIdx.x; idx_K < size<1>(problem_shape); idx_K += blockDim.x) { mS[idx_K] = expf(softmax_scale * (mS[idx_K] - maxS)); } __syncthreads(); ElementAccumulator sum = 0; for (int idx_K = 0; idx_K < size<1>(problem_shape); idx_K++) { sum += mS[idx_K]; } ElementAccumulator scale = 1.0f / sum; for (int idx_D = threadIdx.x; idx_D < head_v; idx_D += blockDim.x) { ElementAccumulator acc = 0; for (int idx_K = 0; idx_K < size<1>(problem_shape); idx_K++) { ElementAccumulator eV = mV(idx_K + offset_K, idx_D, idx_L); ElementAccumulator eK = static_cast(mS[idx_K]); acc += eK * eV; } mO(idx_Q + offset_Q, idx_D, idx_L) = static_cast(acc * scale); } if (threadIdx.x == 0 && mLSE.data() != nullptr) { mLSE(idx_Q + offset_Q, idx_L) = log(sum) + softmax_scale * maxS; } } } } ///////////////////////////////////////////////////////////////////////////////////////////////// template< class ProblemShapeIn, class TensorQ, class TensorK, class TensorV, class TensorO, class TensorLSE, class Mask > void fmha_reference( ProblemShapeIn problem_shape_in, TensorQ mQ, TensorK mK, TensorV mV, TensorO mO, TensorLSE mLSE, Mask mask) { using namespace cute; dim3 grid(size<0>(mO), size<2>(mO), 1); dim3 block(256); int shared_mem = size<0>(mK) * int(sizeof(typename TensorLSE::value_type)); fmha_reference_kernel<<>>(problem_shape_in, mQ, mK, mV, mO, mLSE, mask); } /////////////////////////////////////////////////////////////////////////////////////////////////