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IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Architecture-specific operators on memory */ #pragma once #include "cutlass/cutlass.h" namespace cutlass { namespace arch { ///////////////////////////////////////////////////////////////////////////////////////////////// template < /// Fragment type to store loaded data typename AccessType, /// The bytes of loading int LoadBytes > struct global_load; ///////////////////////////////////////////////////////////////////////////////////////////////// // // Specializations // ///////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////// #if (((__CUDACC_VER_MAJOR__ == 11) && (__CUDACC_VER_MINOR__ >= 4)) || \ (__CUDACC_VER_MAJOR__ > 11)) && \ defined(__CUDA_ARCH__) && (__CUDA_ARCH__ >= 750) && \ ! (defined(__clang__) && defined(__CUDA__)) #define CUTLASS_ENABLE_L2_PREFETCH 1 #else #define CUTLASS_ENABLE_L2_PREFETCH 0 #endif ///////////////////////////////////////////////////////////////////////////////////////////////// // The redundant mov PTX instruction is used to enforce the compiler to // initialize data to zero before ld.global template struct global_load { CUTLASS_DEVICE global_load(AccessType &D, void const *ptr, bool pred_guard) { uint4 *data = reinterpret_cast(&D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %9, 0;\n" " mov.b32 %0, %10;\n" " mov.b32 %1, %11;\n" " mov.b32 %2, %12;\n" " mov.b32 %3, %13;\n" " mov.b32 %4, %14;\n" " mov.b32 %5, %15;\n" " mov.b32 %6, %16;\n" " mov.b32 %7, %17;\n" #if CUTLASS_ENABLE_L2_PREFETCH " @p ld.global.L2::128B.v4.u32 {%0, %1, %2, %3}, [%8];\n" " @p ld.global.L2::128B.v4.u32 {%4, %5, %6, %7}, [%18];\n" #else " @p ld.global.v4.u32 {%0, %1, %2, %3}, [%8];\n" " @p ld.global.v4.u32 {%4, %5, %6, %7}, [%18];\n" #endif "}\n" : "=r"(data[0].x), "=r"(data[0].y), "=r"(data[0].z), "=r"(data[0].w), "=r"(data[1].x), "=r"(data[1].y), "=r"(data[1].z), "=r"(data[1].w) : "l"(ptr), "r"((int)pred_guard), "r"(data[0].x), "r"(data[0].y), "r"(data[0].z), "r"(data[0].w), "r"(data[1].x), "r"(data[1].y), "r"(data[1].z), "r"(data[1].w), "l"(((uint8_t *)ptr) + 16)); } }; template struct global_load { CUTLASS_DEVICE global_load(AccessType &D, void const *ptr, bool pred_guard) { uint4 &data = reinterpret_cast(D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %5, 0;\n" " mov.b32 %0, %6;\n" " mov.b32 %1, %7;\n" " mov.b32 %2, %8;\n" " mov.b32 %3, %9;\n" #if CUTLASS_ENABLE_L2_PREFETCH " @p ld.global.L2::128B.v4.u32 {%0, %1, %2, %3}, [%4];\n" #else " @p ld.global.v4.u32 {%0, %1, %2, %3}, [%4];\n" #endif "}\n" : "=r"(data.x), "=r"(data.y), "=r"(data.z), "=r"(data.w) : "l"(ptr), "r"((int)pred_guard), "r"(data.x), "r"(data.y), "r"(data.z), "r"(data.w)); } }; template struct global_load { CUTLASS_DEVICE global_load(AccessType &D, void const *ptr, bool pred_guard) { uint2 &data = reinterpret_cast(D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %3, 0;\n" " mov.b32 %0, %4;\n" " mov.b32 %1, %5;\n" #if CUTLASS_ENABLE_L2_PREFETCH " @p ld.global.L2::128B.v2.u32 {%0, %1}, [%2];\n" #else " @p ld.global.v2.u32 {%0, %1}, [%2];\n" #endif "}\n" : "=r"(data.x), "=r"(data.y) : "l"(ptr), "r"((int)pred_guard), "r"(data.x), "r"(data.y)); } }; template struct global_load { CUTLASS_DEVICE global_load(AccessType &D, void const *ptr, bool pred_guard) { unsigned &data = reinterpret_cast(D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %2, 0;\n" " mov.b32 %0, %3;\n" #if CUTLASS_ENABLE_L2_PREFETCH " @p ld.global.L2::128B.u32 %0, [%1];\n" #else " @p ld.global.u32 %0, [%1];\n" #endif "}\n" : "=r"(data) : "l"(ptr), "r"((int)pred_guard), "r"(data)); } }; template struct global_load { CUTLASS_DEVICE global_load(AccessType &D, void const *ptr, bool pred_guard) { uint16_t &data = reinterpret_cast(D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %2, 0;\n" " mov.b16 %0, %3;\n" #if CUTLASS_ENABLE_L2_PREFETCH " @p ld.global.L2::128B.u16 %0, [%1];\n" #else " @p ld.global.u16 %0, [%1];\n" #endif "}\n" : "=h"(data) : "l"(ptr), "r"((int)pred_guard), "h"(data)); } }; template struct global_load { CUTLASS_DEVICE global_load(AccessType &D, void const *ptr, bool pred_guard) { if (pred_guard) D = *(reinterpret_cast(ptr)); } }; ///////////////////////////////////////////////////////////////////////////////////////////////// template < /// Fragment type to store data typename AccessType, /// The bytes of storing int StoreBytes > struct global_store; ///////////////////////////////////////////////////////////////////////////////////////////////// // // Specializations // ///////////////////////////////////////////////////////////////////////////////////////////////// template struct global_store { CUTLASS_DEVICE global_store(AccessType const &D, void *ptr, bool pred_guard) { uint4 const *data = reinterpret_cast(&D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %5, 0;\n" " @p st.global.v4.u32 [%0], {%1, %2, %3, %4};\n" " @p st.global.v4.u32 [%6], {%7, %8, %9, %10};\n" " @p st.global.v4.u32 [%11], {%12, %13, %14, %15};\n" " @p st.global.v4.u32 [%16], {%17, %18, %19, %20};\n" "}\n" : : "l"(ptr), "r"(data[0].x), "r"(data[0].y), "r"(data[0].z), "r"(data[0].w), "r"((int)pred_guard), "l"(((uint8_t *)ptr) + 16), "r"(data[1].x), "r"(data[1].y), "r"(data[1].z), "r"(data[1].w), "l"(((uint8_t *)ptr) + 32), "r"(data[2].x), "r"(data[2].y), "r"(data[2].z), "r"(data[2].w), "l"(((uint8_t *)ptr) + 48), "r"(data[3].x), "r"(data[3].y), "r"(data[3].z), "r"(data[2].w)); } }; template struct global_store { CUTLASS_DEVICE global_store(AccessType const &D, void *ptr, bool pred_guard) { uint4 const *data = reinterpret_cast(&D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %5, 0;\n" " @p st.global.v4.u32 [%0], {%1, %2, %3, %4};\n" " @p st.global.v4.u32 [%6], {%7, %8, %9, %10};\n" "}\n" : : "l"(ptr), "r"(data[0].x), "r"(data[0].y), "r"(data[0].z), "r"(data[0].w), "r"((int)pred_guard), "l"(((uint8_t *)ptr) + 16), "r"(data[1].x), "r"(data[1].y), "r"(data[1].z), "r"(data[1].w)); } }; template struct global_store { CUTLASS_DEVICE global_store(AccessType const &D, void *ptr, bool pred_guard) { uint4 const &data = reinterpret_cast(D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %5, 0;\n" " @p st.global.v4.u32 [%0], {%1, %2, %3, %4};\n" "}\n" : : "l"(ptr), "r"(data.x), "r"(data.y), "r"(data.z), "r"(data.w), "r"((int)pred_guard)); } }; template struct global_store { CUTLASS_DEVICE global_store(AccessType const &D, void *ptr, bool pred_guard) { uint2 const &data = reinterpret_cast(D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %3, 0;\n" " @p st.global.v2.u32 [%0], {%1, %2};\n" "}\n" : : "l"(ptr), "r"(data.x), "r"(data.y), "r"((int)pred_guard)); } }; template struct global_store { CUTLASS_DEVICE global_store(AccessType const &D, void *ptr, bool pred_guard) { uint32_t const &data = reinterpret_cast(D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %2, 0;\n" " @p st.global.u32 [%0], %1;\n" "}\n" : : "l"(ptr), "r"(data), "r"((int)pred_guard)); } }; template struct global_store { CUTLASS_DEVICE global_store(AccessType const &D, void *ptr, bool pred_guard) { uint16_t const &data = reinterpret_cast(D); asm volatile( "{\n" " .reg .pred p;\n" " setp.ne.b32 p, %2, 0;\n" " @p st.global.u16 [%0], %1;\n" "}\n" : : "l"(ptr), "h"(data), "r"((int)pred_guard)); } }; template struct global_store { CUTLASS_DEVICE global_store(AccessType const &D, void *ptr, bool pred_guard) { if (pred_guard) *(reinterpret_cast(ptr)) = D; } }; ///////////////////////////////////////////////////////////////////////////////////////////////// } // namespace arch } // namespace cutlass ///////////////////////////////////////////////////////////////////////////////////////////////// #include "memory_sm75.h" #include "memory_sm80.h" /////////////////////////////////////////////////////////////////////////////////////////////////