CUTLASS 2.0 (#62)
CUTLASS 2.0 Substantially refactored for - Better performance, particularly for native Turing Tensor Cores - Robust and durable templates spanning the design space - Encapsulated functionality embodying modern C++11 programming techniques - Optimized containers and data types for efficient, generic, portable device code Updates to: - Quick start guide - Documentation - Utilities - CUTLASS Profiler Native Turing Tensor Cores - Efficient GEMM kernels targeting Turing Tensor Cores - Mixed-precision floating point, 8-bit integer, 4-bit integer, and binarized operands Coverage of existing CUTLASS functionality: - GEMM kernels targeting CUDA and Tensor Cores in NVIDIA GPUs - Volta Tensor Cores through native mma.sync and through WMMA API - Optimizations such as parallel reductions, threadblock rasterization, and intra-threadblock reductions - Batched GEMM operations - Complex-valued GEMMs Note: this commit and all that follow require a host compiler supporting C++11 or greater.
This commit is contained in:
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
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* to endorse or promote products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*! \file
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\brief Templates implementing how threads are mapped to a given tile.
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*/
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#pragma once
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#include "cutlass/cutlass.h"
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#include "cutlass/array.h"
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#include "cutlass/coord.h"
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#include "cutlass/predicate_vector.h"
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#include "cutlass/tensor_ref.h"
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#include "cutlass/tensor_view.h"
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#include "cutlass/layout/pitch_linear.h"
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////////////////////////////////////////////////////////////////////////////////
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namespace cutlass {
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namespace transform {
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////////////////////////////////////////////////////////////////////////////////
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/// Strip-mines a pitch-linear tile among a given number of threads, first along the contiguous
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/// dimension then along the strided dimension.
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///
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/// The tile must be divisible by the thread count such that all threads may execute the same
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/// number of iterations with the same delta to exhaustively cover the tile.
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///
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/// This class satisfies the "RegularThreadMapping" concept.
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template <
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typename Shape_,
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int Threads,
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int ElementsPerAccess = 1
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>
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struct PitchLinearStripminedThreadMap {
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/// Tensor coordinate
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using TensorCoord = layout::PitchLinearCoord;
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/// Tile shape
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using Shape = Shape_;
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/// Number of threads total
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static int const kThreads = Threads;
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/// Extract vector length from Layout
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static int const kElementsPerAccess = ElementsPerAccess;
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/// Shape of access by each thread
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using ThreadAccessShape = layout::PitchLinearShape<kElementsPerAccess, 1>;
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/// Internal implementation details
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struct Detail {
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static_assert(!(Shape::kContiguous % kElementsPerAccess), "");
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static_assert(!((Shape::kContiguous * Shape::kStrided) % (kThreads * kElementsPerAccess)),
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"Shape must be divisible thread count.");
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/// Shape of the tile in units of vectors
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using ShapeVec = layout::PitchLinearShape<
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Shape::kContiguous / kElementsPerAccess,
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Shape::kStrided
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>;
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static_assert(
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(Threads < ShapeVec::kContiguous && !(ShapeVec::kContiguous % kThreads)) ||
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(!(kThreads % ShapeVec::kContiguous) && !(ShapeVec::kStrided % (kThreads / ShapeVec::kContiguous))),
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"Shape must be divisible by number of iterations of each thread."
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);
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};
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/// Number of iterations by each thread
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using Iterations = typename platform::conditional<
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Threads >= Detail::ShapeVec::kContiguous,
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layout::PitchLinearShape<
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1,
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(Threads >= Detail::ShapeVec::kContiguous ? Detail::ShapeVec::kStrided / (kThreads / Detail::ShapeVec::kContiguous) : 0)
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>,
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layout::PitchLinearShape<
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Detail::ShapeVec::kContiguous / kThreads,
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Detail::ShapeVec::kStrided
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>
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>::type;
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/// Interval between accesses along each dimension of the tensor's logical coordinate space
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/// (in units of Elements)
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using Delta = typename platform::conditional<
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Threads >= Detail::ShapeVec::kContiguous,
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layout::PitchLinearShape<
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1,
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kThreads / Detail::ShapeVec::kContiguous
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>,
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layout::PitchLinearShape<
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kThreads * kElementsPerAccess,
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1
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>
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>::type;
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/// Maps thread ID to a coordinate offset within the tensor's logical coordinate space
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/// (in units of Elements)
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CUTLASS_HOST_DEVICE
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static TensorCoord initial_offset(int thread_id) {
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return TensorCoord(
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(thread_id % Detail::ShapeVec::kContiguous) * kElementsPerAccess,
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thread_id / Detail::ShapeVec::kContiguous);
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}
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};
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template <
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typename Shape,
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int Threads,
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int ElementsPerAccess = 1
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>
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struct PitchLinearTilePolicyStripminedThreadContiguous
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{
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static_assert((Shape::kContiguous % (Threads * ElementsPerAccess)) == 0,
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"Contiguous shape must divide number of threads");
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using TensorCoord = layout::PitchLinearCoord;
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static int const kThreads = Threads;
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static int const kElementsPerAccess = ElementsPerAccess;
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using Iterations = layout::PitchLinearShape<
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Shape::kContiguous / (kThreads * kElementsPerAccess),
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Shape::kStrided>;
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using Delta = layout::PitchLinearShape<1, 1>;
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CUTLASS_HOST_DEVICE
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static TensorCoord initial_offset(int thread_id)
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{
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return TensorCoord(thread_id * Iterations::kContiguous * kElementsPerAccess, 0);
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}
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};
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template <
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typename Shape,
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int Threads,
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int ElementsPerAccess = 1
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>
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struct PitchLinearTilePolicyStripminedThreadStrided
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{
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static_assert((Shape::kStrided % Threads == 0),
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"Strided shape must divide number of threads");
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using TensorCoord = layout::PitchLinearCoord;
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static int const kThreads = Threads;
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static int const kElementsPerAccess = ElementsPerAccess;
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using Iterations = layout::PitchLinearShape<
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Shape::kContiguous / kElementsPerAccess,
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Shape::kStrided / kThreads>;
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using Delta = layout::PitchLinearShape<1, 1>;
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using ShapeVec = Shape;
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CUTLASS_HOST_DEVICE
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static TensorCoord initial_offset(int thread_id)
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{
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return TensorCoord(0, thread_id * Iterations::kStrided);
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Policy defining a warp-raked arrangement in which a shape is partitioned into contiguous
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/// elements.
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template <
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typename Shape_,
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int Threads,
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typename WarpThreadArrangement_,
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int ElementsPerAccess = 1
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>
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struct PitchLinearWarpRakedThreadMap {
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/// Tensor coordinate
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using TensorCoord = layout::PitchLinearCoord;
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/// Tile shape
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using Shape = Shape_;
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/// Number of threads total
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static int const kThreads = Threads;
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/// Extract vector length from Layout
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static int const kElementsPerAccess = ElementsPerAccess;
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/// Shape of access by each thread
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using ThreadAccessShape = layout::PitchLinearShape<kElementsPerAccess, 1>;
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/// Internal details made public to facilitate introspection
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struct Detail {
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/// Fixed arrangement of threads within a warp (units of threads).
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using WarpThreadArrangement = WarpThreadArrangement_;
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/// Number of threads per warp
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static int const kWarpSize = WarpThreadArrangement::kCount;
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/// Number of participating warps
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static int const kWarpCount = kThreads / kWarpSize;
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static_assert(
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!(Shape::kContiguous % kElementsPerAccess),
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"Shape must be divisible by vector length.");
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/// Compute the 'shape' of the overall tile in units of vectors
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using ShapeInAccesses = layout::PitchLinearShape<
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Shape::kContiguous / kElementsPerAccess,
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Shape::kStrided
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>;
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// compute number of warp-level accesses total
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using WarpAccessIterations = layout::PitchLinearShape<
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ShapeInAccesses::kContiguous / WarpThreadArrangement::kContiguous,
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ShapeInAccesses::kStrided / WarpThreadArrangement::kStrided
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>;
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// Divide it into the number of warps, first partitioning the strided dimension then the
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// contiguous.
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static int const kWarpsStrided =
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(WarpAccessIterations::kStrided >= kWarpCount
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? kWarpCount
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: WarpAccessIterations::kStrided);
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static int const kWarpsContiguous =
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(kWarpCount > WarpAccessIterations::kStrided
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? kWarpCount / kWarpsStrided
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: 1);
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/// Arrangement of warps within a threadblock-scoped tile
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using WarpArrangement = layout::PitchLinearShape<
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kWarpsContiguous, kWarpsStrided
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>;
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};
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///< Iterations along each dimension (concept: PitchLinearShape)
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using Iterations = layout::PitchLinearShape<
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Detail::WarpAccessIterations::kContiguous / Detail::kWarpsContiguous,
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Detail::WarpAccessIterations::kStrided / Detail::kWarpsStrided
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>;
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static_assert(Iterations::kCount,
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"Number of iterations must be non-zero");
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///< Delta betweeen accesses (units of elements, concept: PitchLinearShape)
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using Delta = layout::PitchLinearShape<
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Detail::WarpThreadArrangement::kContiguous * kElementsPerAccess,
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Detail::WarpThreadArrangement::kStrided
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>;
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/// Maps thread ID to a coordinate offset within the tensor's logical coordinate space
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CUTLASS_HOST_DEVICE
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static TensorCoord initial_offset(int thread_id) {
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int warp_id = (thread_id / Detail::kWarpSize);
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int lane_id = (thread_id % Detail::kWarpSize);
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//
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// compute warp-level offset
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//
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// This is the shape of the entire area covered by a warp's memory access (in units of vectors)
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layout::PitchLinearCoord warp_footprint{
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Detail::WarpThreadArrangement::kContiguous * Iterations::kContiguous,
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Detail::WarpThreadArrangement::kStrided * Iterations::kStrided
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};
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// This is the offset of a specific warp (in units of vectors)
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layout::PitchLinearCoord warp_offset{
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(warp_id % Detail::kWarpsContiguous),
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(warp_id / Detail::kWarpsContiguous)
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};
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// This is the offset of a specific thread within a warp (units of vectors)
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layout::PitchLinearCoord thread_offset_in_warp{
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lane_id % Detail::WarpThreadArrangement::kContiguous,
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lane_id / Detail::WarpThreadArrangement::kContiguous
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};
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// This is the offset of a thread within a threadblock tile (units of vectors)
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layout::PitchLinearCoord thread_offset_in_threadblock_tile_vec =
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warp_footprint * warp_offset + thread_offset_in_warp;
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// This is the offset of a thread within a threadblock tile (units of elements)
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layout::PitchLinearCoord thread_offset_in_threadblock_tile_base{
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thread_offset_in_threadblock_tile_vec.contiguous() * kElementsPerAccess,
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thread_offset_in_threadblock_tile_vec.strided()
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};
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return thread_offset_in_threadblock_tile_base;
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Transpose the existing ThreadMap. For example, interleaved layout is like
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/// congruous in the global memory and crosswise in the shared memory. We need
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/// to transpose the coordinates between two.
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template <typename ThreadMap_, typename WarpThreadArrangement_>
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struct TransposePitchLinearThreadMap {
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/// Underlying ThreadMap
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using ThreadMap = ThreadMap_;
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/// Tensor coordinate
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using TensorCoord = typename ThreadMap::TensorCoord;
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/// Tile shape
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using Shape = typename ThreadMap::Shape;
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/// Number of threads total
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static int const kThreads = ThreadMap::kThreads;
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/// Extract vector length from Layout
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static int const kElementsPerAccess = ThreadMap::kElementsPerAccess;
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/// Shape of access by each thread
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using ThreadAccessShape = layout::PitchLinearShape<kElementsPerAccess, 1>;
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/// Internal details made public to facilitate introspection
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struct Detail {
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/// Fixed arrangement of threads within a warp (units of threads).
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using WarpThreadArrangement = WarpThreadArrangement_;
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/// Number of threads per warp
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static int const kWarpSize = WarpThreadArrangement::kCount;
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/// Number of participating warps
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static int const kWarpCount = kThreads / kWarpSize;
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static_assert(!(Shape::kContiguous % kElementsPerAccess),
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"Shape must be divisible by vector length.");
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/// Arrangement of warps within a threadblock-scoped tile
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using WarpArrangement =
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layout::PitchLinearShape<ThreadMap::Detail::kWarpsStrided,
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ThreadMap::Detail::kWarpsContiguous>;
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};
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///< Iterations along each dimension (concept: PitchLinearShape)
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using Iterations =
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layout::PitchLinearShape<ThreadMap::Iterations::kStrided,
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ThreadMap::Iterations::kContiguous>;
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static_assert(Iterations::kCount, "Number of iterations must be non-zero");
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///< Delta betweeen accesses (units of elements, concept: PitchLinearShape)
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using Delta =
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layout::PitchLinearShape<Detail::WarpThreadArrangement::kContiguous *
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kElementsPerAccess,
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Detail::WarpThreadArrangement::kStrided>;
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/// Maps thread ID to a coordinate offset within the tensor's logical
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/// coordinate space Note this is slightly different from the one of
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/// PitchLinearWarpRakedThreadMap.
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CUTLASS_HOST_DEVICE
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static TensorCoord initial_offset(int thread_id) {
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int warp_id = (thread_id / Detail::kWarpSize);
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int lane_id = (thread_id % Detail::kWarpSize);
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//
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// compute warp-level offset
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//
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// This is the shape of the entire area covered by a warp's memory access
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// (in units of vectors)
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layout::PitchLinearCoord warp_footprint{
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Detail::WarpThreadArrangement::kContiguous * Iterations::kContiguous,
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Detail::WarpThreadArrangement::kStrided * Iterations::kStrided};
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// This is the offset of a specific warp (in units of vectors)
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// Note the order of / and %. Also the 2nd operand is kStrided.
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layout::PitchLinearCoord warp_offset{
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(warp_id / Detail::WarpArrangement::kStrided),
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(warp_id % Detail::WarpArrangement::kStrided)};
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// This is the offset of a specific thread within a warp (units of vectors)
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layout::PitchLinearCoord thread_offset_in_warp{
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lane_id % Detail::WarpThreadArrangement::kContiguous,
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lane_id / Detail::WarpThreadArrangement::kContiguous};
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// This is the offset of a thread within a threadblock tile (units of
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// vectors)
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layout::PitchLinearCoord thread_offset_in_threadblock_tile_vec =
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warp_footprint * warp_offset + thread_offset_in_warp;
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// This is the offset of a thread within a threadblock tile (units of
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// elements)
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layout::PitchLinearCoord thread_offset_in_threadblock_tile_base{
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thread_offset_in_threadblock_tile_vec.contiguous() * kElementsPerAccess,
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thread_offset_in_threadblock_tile_vec.strided()};
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return thread_offset_in_threadblock_tile_base;
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}
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};
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template <typename ThreadMap_>
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struct TransposePitchLinearThreadMapSimt {
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/// Underlying ThreadMap
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using ThreadMap = ThreadMap_;
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/// Tensor coordinate
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using TensorCoord = typename ThreadMap::TensorCoord;
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||||
|
||||
/// Tile shape
|
||||
using Shape = typename ThreadMap::Shape;
|
||||
|
||||
/// Number of threads total
|
||||
static int const kThreads = ThreadMap::kThreads;
|
||||
|
||||
/// Extract vector length from Layout
|
||||
static int const kElementsPerAccess = ThreadMap::kElementsPerAccess;
|
||||
|
||||
static_assert(kElementsPerAccess == 1 , "Simt transpose requires elements per access to be 1");
|
||||
///< Iterations along each dimension (concept: PitchLinearShape)
|
||||
using Iterations =
|
||||
layout::PitchLinearShape<ThreadMap::Iterations::kStrided,
|
||||
ThreadMap::Iterations::kContiguous>;
|
||||
|
||||
static_assert(Iterations::kCount, "Number of iterations must be non-zero");
|
||||
|
||||
/// Shape of access by each thread
|
||||
using ThreadAccessShape = typename ThreadMap::ThreadAccessShape;
|
||||
|
||||
///< Delta betweeen accesses (units of elements, concept: PitchLinearShape)
|
||||
using Delta =
|
||||
layout::PitchLinearShape<ThreadMap::Delta::kStrided,
|
||||
ThreadMap::Delta::kContiguous>;
|
||||
|
||||
|
||||
/// Maps thread ID to a coordinate offset within the tensor's logical
|
||||
/// coordinate space Note this is slightly different from the one of
|
||||
/// PitchLinearWarpRakedThreadMap.
|
||||
CUTLASS_HOST_DEVICE
|
||||
static TensorCoord initial_offset(int thread_id) {
|
||||
|
||||
TensorCoord coord = ThreadMap::initial_offset(thread_id);
|
||||
|
||||
return TensorCoord(
|
||||
coord.strided(),
|
||||
coord.contiguous()
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/// Policy defining a warp-striped arrangement. This partitions a tile into vectorized memory
|
||||
/// accesses performed by each warp then distributes warps across them. Warps are striped in the
|
||||
/// strided dimension and raked across the contiguous dimension.
|
||||
template <
|
||||
typename Shape_, /// Overall shape to partition in units of elements
|
||||
int Threads, /// Number of partiticipation threads
|
||||
typename WarpThreadArrangement_, /// Describes the shape of one memory access per warp
|
||||
int ElementsPerAccess = 1 /// Number of elements accessed by each thread per memory operation (i.e. vector size)
|
||||
>
|
||||
struct PitchLinearWarpStripedThreadMap {
|
||||
|
||||
/// Tensor coordinate
|
||||
using TensorCoord = layout::PitchLinearCoord;
|
||||
|
||||
/// Tile shape
|
||||
using Shape = Shape_;
|
||||
|
||||
/// Number of threads total
|
||||
static int const kThreads = Threads;
|
||||
|
||||
/// Extract vector length from Layout
|
||||
static int const kElementsPerAccess = ElementsPerAccess;
|
||||
|
||||
/// Shape of access by each thread
|
||||
using ThreadAccessShape = layout::PitchLinearShape<kElementsPerAccess, 1>;
|
||||
|
||||
/// Internal details made public to facilitate introspection
|
||||
struct Detail {
|
||||
|
||||
/// Fixed arrangement of threads within a warp (units of threads).
|
||||
using WarpThreadArrangement = WarpThreadArrangement_;
|
||||
|
||||
/// Number of threads per warp
|
||||
static int const kWarpSize = WarpThreadArrangement::kCount;
|
||||
|
||||
/// Number of participating warps
|
||||
static int const kWarpCount = kThreads / kWarpSize;
|
||||
|
||||
static_assert(
|
||||
!(Shape::kContiguous % kElementsPerAccess),
|
||||
"Shape must be divisible by vector length.");
|
||||
|
||||
/// Compute the 'shape' of the overall tile in units of vectors
|
||||
using ShapeInAccesses = layout::PitchLinearShape<
|
||||
Shape::kContiguous / kElementsPerAccess,
|
||||
Shape::kStrided
|
||||
>;
|
||||
|
||||
// compute number of warp-level accesses total
|
||||
using WarpAccessIterations = layout::PitchLinearShape<
|
||||
ShapeInAccesses::kContiguous / WarpThreadArrangement::kContiguous,
|
||||
ShapeInAccesses::kStrided / WarpThreadArrangement::kStrided
|
||||
>;
|
||||
|
||||
// Divide it into the number of warps, first partitioning the strided dimension then the
|
||||
// contiguous.
|
||||
static int const kWarpsStrided =
|
||||
(WarpAccessIterations::kStrided >= kWarpCount
|
||||
? kWarpCount : (kWarpCount / WarpAccessIterations::kStrided));
|
||||
|
||||
static int const kWarpsContiguous =
|
||||
(kWarpCount > WarpAccessIterations::kStrided ?
|
||||
WarpAccessIterations::kContiguous / kWarpsStrided : 1);
|
||||
|
||||
/// Arrangement of warps within a threadblock-scoped tile
|
||||
using WarpArrangement = layout::PitchLinearShape<
|
||||
kWarpsContiguous, kWarpsStrided
|
||||
>;
|
||||
};
|
||||
|
||||
///< Iterations along each dimension (concept: PitchLinearShape)
|
||||
using Iterations = layout::PitchLinearShape<
|
||||
Detail::WarpAccessIterations::kContiguous / Detail::kWarpsContiguous,
|
||||
Detail::WarpAccessIterations::kStrided / Detail::kWarpsStrided
|
||||
>;
|
||||
|
||||
static_assert(Iterations::kCount,
|
||||
"Number of iterations must be non-zero");
|
||||
|
||||
///< Delta betweeen accesses (units of elements, concept: PitchLinearShape)
|
||||
using Delta = layout::PitchLinearShape<
|
||||
Detail::WarpThreadArrangement::kContiguous * kElementsPerAccess,
|
||||
Detail::WarpThreadArrangement::kStrided * Detail::WarpArrangement::kStrided
|
||||
>;
|
||||
|
||||
/// Maps thread ID to a coordinate offset within the tensor's logical coordinate space
|
||||
CUTLASS_HOST_DEVICE
|
||||
static TensorCoord initial_offset(int thread_id) {
|
||||
|
||||
int warp_id = (thread_id / Detail::kWarpSize);
|
||||
int lane_id = (thread_id % Detail::kWarpSize);
|
||||
|
||||
//
|
||||
// compute warp-level offset
|
||||
//
|
||||
|
||||
// This is the shape of the entire area covered by a warp's memory access (in units of vectors)
|
||||
layout::PitchLinearCoord warp_footprint{
|
||||
Detail::WarpThreadArrangement::kContiguous * Iterations::kContiguous,
|
||||
Detail::WarpThreadArrangement::kStrided
|
||||
};
|
||||
|
||||
// This is the offset of a specific warp (in units of vectors)
|
||||
layout::PitchLinearCoord warp_offset{
|
||||
(warp_id % Detail::kWarpsContiguous),
|
||||
(warp_id / Detail::kWarpsContiguous)
|
||||
};
|
||||
|
||||
// This is the offset of a specific thread within a warp (units of vectors)
|
||||
layout::PitchLinearCoord thread_offset_in_warp{
|
||||
lane_id % Detail::WarpThreadArrangement::kContiguous,
|
||||
lane_id / Detail::WarpThreadArrangement::kContiguous
|
||||
};
|
||||
|
||||
// This is the offset of a thread within a threadblock tile (units of vectors)
|
||||
layout::PitchLinearCoord thread_offset_in_threadblock_tile_vec =
|
||||
warp_footprint * warp_offset + thread_offset_in_warp;
|
||||
|
||||
// This is the offset of a thread within a threadblock tile (units of elements)
|
||||
layout::PitchLinearCoord thread_offset_in_threadblock_tile_base{
|
||||
thread_offset_in_threadblock_tile_vec.contiguous() * kElementsPerAccess,
|
||||
thread_offset_in_threadblock_tile_vec.strided()
|
||||
};
|
||||
|
||||
return thread_offset_in_threadblock_tile_base;
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Strip-mines a pitch-linear tile among a given number of threads, first along the contiguous
|
||||
/// dimension then along the strided dimension, while each thread access a 2D thread-tile.
|
||||
///
|
||||
/// The tile must be divisible by the thread count such that all threads may execute the same
|
||||
/// number of iterations with the same delta to exhaustively cover the tile.
|
||||
///
|
||||
/// This class satisfies the "RegularThreadMapping" concept.
|
||||
template <
|
||||
typename Shape_,
|
||||
int Threads,
|
||||
typename ThreadTileShape
|
||||
>
|
||||
struct PitchLinear2DThreadTileStripminedThreadMap;
|
||||
|
||||
|
||||
template <
|
||||
typename Shape_,
|
||||
int Threads
|
||||
>
|
||||
struct PitchLinear2DThreadTileStripminedThreadMap <Shape_, Threads, cutlass::layout::PitchLinearShape<4, 4>>{
|
||||
|
||||
/// Tensor coordinate
|
||||
using TensorCoord = layout::PitchLinearCoord;
|
||||
|
||||
/// Tile shape
|
||||
using Shape = Shape_;
|
||||
|
||||
/// Access Shape of each thread
|
||||
using ThreadAccessShape = cutlass::layout::PitchLinearShape<4, 4>;
|
||||
//using ThreadAccessShape = ThreadTileShape;
|
||||
|
||||
/// Number of threads total
|
||||
static int const kThreads = Threads;
|
||||
|
||||
/// Extract length of each access from Layout
|
||||
static int const kElementsPerAccess = ThreadAccessShape::kContiguous;
|
||||
|
||||
static_assert(!(kElementsPerAccess % 4) , "kElementsPerAccess, needs to be multiple of 4 (32bits)");
|
||||
|
||||
/// Internal implementation details
|
||||
struct Detail {
|
||||
|
||||
static_assert(!(ThreadAccessShape::kContiguous % 4), "ThreadAccessShape, needs to be multiple of 4");
|
||||
|
||||
static_assert(!(Shape::kContiguous % ThreadAccessShape::kContiguous), "");
|
||||
|
||||
static_assert(!((Shape::kContiguous * Shape::kStrided) % (kThreads * ThreadAccessShape::kCount)),
|
||||
"Shape must be divisible thread count * accesses per thread.");
|
||||
|
||||
/// Shape of the tile in units of vectors
|
||||
using ShapeVec = layout::PitchLinearShape<
|
||||
Shape::kContiguous / ThreadAccessShape::kContiguous,
|
||||
Shape::kStrided / ThreadAccessShape::kStrided
|
||||
>;
|
||||
|
||||
static_assert(
|
||||
(Threads < ShapeVec::kContiguous && !(ShapeVec::kContiguous % kThreads)) ||
|
||||
(!(kThreads % ShapeVec::kContiguous) && !(ShapeVec::kStrided % (kThreads / ShapeVec::kContiguous))),
|
||||
"Shape must be divisible by number of iterations of each thread."
|
||||
);
|
||||
};
|
||||
|
||||
/// Number of iterations by each thread
|
||||
using Iterations = typename platform::conditional<
|
||||
Threads >= Detail::ShapeVec::kContiguous,
|
||||
layout::PitchLinearShape<
|
||||
1,
|
||||
(Threads >= Detail::ShapeVec::kContiguous ? Detail::ShapeVec::kStrided / (kThreads / Detail::ShapeVec::kContiguous) : 0)
|
||||
>,
|
||||
layout::PitchLinearShape<
|
||||
Detail::ShapeVec::kContiguous / kThreads,
|
||||
Detail::ShapeVec::kStrided
|
||||
>
|
||||
>::type;
|
||||
|
||||
/// Interval between accesses along each dimension of the tensor's logical coordinate space
|
||||
/// (in units of Elements)
|
||||
using Delta = typename platform::conditional<
|
||||
Threads >= Detail::ShapeVec::kContiguous,
|
||||
layout::PitchLinearShape<
|
||||
Shape::kContiguous,
|
||||
kThreads * ThreadAccessShape::kStrided / Detail::ShapeVec::kContiguous
|
||||
>,
|
||||
layout::PitchLinearShape<
|
||||
kThreads * ThreadAccessShape::kContiguous,
|
||||
1
|
||||
>
|
||||
>::type;
|
||||
|
||||
/// Maps thread ID to a coordinate offset within the tensor's logical coordinate space
|
||||
/// (in units of Elements)
|
||||
CUTLASS_HOST_DEVICE
|
||||
static TensorCoord initial_offset(int thread_id) {
|
||||
|
||||
return TensorCoord(
|
||||
(thread_id % Detail::ShapeVec::kContiguous) * ThreadAccessShape::kContiguous,
|
||||
(thread_id / Detail::ShapeVec::kContiguous) * ThreadAccessShape::kStrided);
|
||||
}
|
||||
};
|
||||
|
||||
/// Thread Mapping a 2D threadtiled mapping as a tranposed Pitchlinear2DThreadTile mapping
|
||||
template <typename ThreadMap_>
|
||||
struct TransposePitchLinearThreadMap2DThreadTile {
|
||||
/// Underlying ThreadMap
|
||||
using ThreadMap = ThreadMap_;
|
||||
|
||||
/// Tensor coordinate
|
||||
using TensorCoord = typename ThreadMap::TensorCoord;
|
||||
|
||||
/// Tile shape
|
||||
using Shape = typename ThreadMap::Shape;
|
||||
|
||||
/// Number of threads total
|
||||
static int const kThreads = ThreadMap::kThreads;
|
||||
|
||||
/// Extract vector length from Layout
|
||||
static int const kElementsPerAccess = ThreadMap::kElementsPerAccess;
|
||||
|
||||
|
||||
static_assert(kElementsPerAccess > 1 , "Simt transpose requires elements per access to be 1");
|
||||
///< Iterations along each dimension (concept: PitchLinearShape)
|
||||
using Iterations =
|
||||
layout::PitchLinearShape<ThreadMap::Iterations::kStrided,
|
||||
ThreadMap::Iterations::kContiguous>;
|
||||
|
||||
static_assert(Iterations::kCount, "Number of iterations must be non-zero");
|
||||
|
||||
/// Shape of access by each thread
|
||||
using ThreadAccessShape = typename ThreadMap::ThreadAccessShape;
|
||||
|
||||
///< Delta betweeen accesses (units of elements, concept: PitchLinearShape)
|
||||
using Delta =
|
||||
layout::PitchLinearShape<ThreadMap::Delta::kStrided,
|
||||
ThreadMap::Delta::kContiguous>;
|
||||
|
||||
|
||||
/// Maps thread ID to a coordinate offset within the tensor's logical
|
||||
/// coordinate space Note this is slightly different from the one of
|
||||
/// PitchLinearWarpRakedThreadMap.
|
||||
CUTLASS_HOST_DEVICE
|
||||
static TensorCoord initial_offset(int thread_id) {
|
||||
|
||||
TensorCoord coord = ThreadMap::initial_offset(thread_id);
|
||||
return TensorCoord(
|
||||
coord.strided(),
|
||||
coord.contiguous()
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
} // namespace transform
|
||||
} // namespace cutlass
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
Reference in New Issue
Block a user