[hardswish] correct implmentation (#403)
* [hardswish] correct implmentation * seems working * hardswish fp32/fp16x2 optimization * [relu] half2 support * add relu0; add multiply_add_relu0; * cleanup Co-authored-by: Bing Xu <bingxu@fb.com> Co-authored-by: Haicheng Wu <haichengw@nvidia.com>
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Bing Xu
Haicheng Wu
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8a951b2940
commit
d0d941efc7
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -51,10 +51,12 @@ template <
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///< but we use 64 or 32 sometimes when there are not enough data to store
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typename ElementAccumulator_ = ElementOutput_, ///< Accumulator data type
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typename ElementCompute_ = ElementOutput_, ///< Data type used to compute linear combination
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ScaleType::Kind Scale = ScaleType::Default, ///< Control Alpha and Beta scaling
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FloatRoundStyle Round = FloatRoundStyle::round_to_nearest
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>
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using LinearCombinationSigmoid = LinearCombinationGeneric<Sigmoid, ElementOutput_, Count, ElementAccumulator_,
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ElementCompute_, Round, true>;
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ElementCompute_, Scale, Round, true>;
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/////////////////////////////////////////////////////////////////////////////////////////////////
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} // namespace thread
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