fix typo (#3012)
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@@ -461,7 +461,7 @@ void gemm_host_f16xf16_f32_f32_tnt(TypeA const* device_ptr_A, LayoutA layout_A,
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// Shape_MNK: (_256,_256,_16) // MmaM, MmaN, MmaK (MmaK is constant for each instr.)
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// Shape_MNK: (_256,_256,_16) // MmaM, MmaN, MmaK (MmaK is constant for each instr.)
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// LayoutA_TV: (_2,(_128,_16)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for A matrix
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// LayoutA_TV: (_2,(_128,_16)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for A matrix
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// LayoutB_TV: (_2,(_128,_16)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for B matrix
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// LayoutB_TV: (_2,(_128,_16)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for B matrix
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// LayoutC_TV: (_2,(_128,_256)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for B matrix
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// LayoutC_TV: (_2,(_128,_256)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for C matrix
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// Define MMA tiler sizes (static)
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// Define MMA tiler sizes (static)
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auto bM = tile_size<0>(tiled_mma); // MMA Tile M. We'll use 1 MMAs per MMA Tile M.
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auto bM = tile_size<0>(tiled_mma); // MMA Tile M. We'll use 1 MMAs per MMA Tile M.
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@@ -515,7 +515,7 @@ void gemm_host_f16xf16_f32_f32_tnt(TypeA const* device_ptr_A, LayoutA layout_A,
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// Shape_MNK: (_256,_256,_16) // MmaM, MmaN, MmaK (MmaK is constant for each instr.)
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// Shape_MNK: (_256,_256,_16) // MmaM, MmaN, MmaK (MmaK is constant for each instr.)
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// LayoutA_TV: (_2,(_128,_16)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for A matrix
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// LayoutA_TV: (_2,(_128,_16)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for A matrix
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// LayoutB_TV: (_2,(_128,_16)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for B matrix
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// LayoutB_TV: (_2,(_128,_16)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for B matrix
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// LayoutC_TV: (_2,(_128,_256)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for B matrix
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// LayoutC_TV: (_2,(_128,_256)):(_128,(_1,_256)) // TV -> MmaCoordinate mapping for C matrix
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// Define MMA tiler sizes (static)
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// Define MMA tiler sizes (static)
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auto bM = tile_size<0>(tiled_mma); // MMA Tile M. We'll use 1 MMAs per MMA Tile M.
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auto bM = tile_size<0>(tiled_mma); // MMA Tile M. We'll use 1 MMAs per MMA Tile M.
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