CUTLASS 3.7 (#2045)
* CUTLASS 3.7 * clean up changelog --------- Co-authored-by: yuzhai <yuzhai@nvidia.com> Co-authored-by: Haicheng Wu <haichengw@nvidia.com>
This commit is contained in:
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -92,6 +92,8 @@ public:
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std::vector<uint8_t> alpha_one;
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std::vector<uint8_t> beta_zero;
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bool use_pdl{false};
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//
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// Methods
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//
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -239,6 +239,21 @@ protected:
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void *host_workspace,
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void *device_workspace);
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/// Profiles the GPU kernel launched in `func` running simultaneously on all
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/// requested devices.
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Status profile_kernel_(
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PerformanceResult &result,
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Options const &options,
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const std::function<Status(int, cudaStream_t, int)> &func,
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const std::vector<cudaStream_t> &streams);
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/// Profiles the GPU kernel launched in `func` on the `stream`
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Status profile_kernel_(
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PerformanceResult &result,
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Options const &options,
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const std::function<Status(cudaStream_t, int)> &func,
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cudaStream_t stream = nullptr);
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private:
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/// finds string matches filter_string in operation_name
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bool find_string_matches_(
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -199,8 +199,15 @@ public:
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int warmup_iterations{10};
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/// Number of iterations to profile each kernel - if 0, kernels are launched up to the profiling duration
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/// This will always override profiling-duration and min-iterations.
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int iterations{100};
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/// Time to spend profiling each kernel (ms)
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int duration{10};
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/// Minimum number of iterations to profile
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int min_iterations{10};
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/// Number of ms to sleep between profiling periods (ms)
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int sleep_duration{50};
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -873,6 +873,13 @@ bool arg_as_int(
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ProblemSpace const &problem_space,
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ProblemSpace::Problem const &problem);
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bool arg_as_bool(bool &bool_value, KernelArgument::Value const *value_ptr);
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bool arg_as_bool(bool &bool_value,
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char const *name,
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ProblemSpace const &problem_space,
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ProblemSpace::Problem const &problem);
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/// Lexically casts an argument to an int64 if it is defined. Returns true if not null.
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bool arg_as_NumericTypeID(library::NumericTypeID &numeric_type, KernelArgument::Value const *value_ptr);
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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