CUTLASS 3.7 (#2045)
* CUTLASS 3.7 * clean up changelog --------- Co-authored-by: yuzhai <yuzhai@nvidia.com> Co-authored-by: Haicheng Wu <haichengw@nvidia.com>
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -341,14 +341,14 @@ operator||(U, C<t>) {
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#define CUTE_NAMED_UNARY_FN(OP) \
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template <auto t> \
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CUTE_HOST_DEVICE constexpr \
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C<OP(t)> OP (C<t>) { \
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return {}; \
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auto OP (C<t>) { \
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return C<OP(t)>{}; \
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}
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#define CUTE_NAMED_BINARY_FN(OP) \
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template <auto t, auto u> \
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CUTE_HOST_DEVICE constexpr \
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C<OP(t,u)> OP (C<t>, C<u>) { \
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return {}; \
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auto OP (C<t>, C<u>) { \
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return C<OP(t,u)>{}; \
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} \
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template <auto t, class U, \
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__CUTE_REQUIRES(is_std_integral<U>::value)> \
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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