v4.1 release
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/***************************************************************************************************
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* Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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#pragma once
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#include <cute/config.hpp> // CUTE_HOST_DEVICE
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#include <cute/layout.hpp>
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#include <cute/tensor_impl.hpp>
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namespace cute
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{
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////////////////////////////////
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// Layout 2D to Console table //
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////////////////////////////////
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template <class Layout>
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CUTE_HOST_DEVICE
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void
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print_layout(Layout const& layout) // (m,n) -> idx
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{
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CUTE_STATIC_ASSERT_V(rank(layout) == Int<2>{});
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int idx_width = num_digits(cosize(layout)) + 2;
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const char* delim = "+-----------------------";
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print(layout); print("\n");
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// Column indices
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print(" ");
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for (int n = 0; n < size<1>(layout); ++n) { printf(" %*d ", idx_width-2, n); }
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printf("\n");
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// Print out A m-by-n
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for (int m = 0; m < size<0>(layout); ++m) {
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// Header
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print(" ");
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for (int n = 0; n < size<1>(layout); ++n) { printf("%.*s", idx_width+1, delim); }
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printf("+\n");
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// Values
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printf("%2d ", m); // Row indices
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for (int n = 0; n < size<1>(layout); ++n) { printf("| %*d ", idx_width-2, int(layout(m,n))); }
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printf("|\n");
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}
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// Footer
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print(" ");
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for (int n = 0; n < size<1>(layout); ++n) { printf("%.*s", idx_width+1, delim); }
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printf("+\n");
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}
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// Capture and cast smem_ptr_flag Layouts to offset-0 layouts
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template <class SwizzleFn, int B, class Layout>
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CUTE_HOST_DEVICE
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void
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print_layout(ComposedLayout<SwizzleFn,smem_ptr_flag_bits<B>,Layout> const& layout)
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{
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print_layout(as_position_independent_swizzle_layout(layout));
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}
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////////////////////////////////
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// Tensor 1D,2D,3D,4D Console //
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////////////////////////////////
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template <class Engine, class Layout>
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CUTE_HOST_DEVICE
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void
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print_tensor(Tensor<Engine,Layout> const& tensor, bool print_type = true)
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{
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if (print_type) {
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print(tensor); print(":\n");
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}
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if constexpr (Layout::rank == 1)
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{
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for (int m = 0; m < size(tensor); ++m) {
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pretty_print(tensor(m));
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printf("\n");
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}
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} else
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if constexpr (Layout::rank == 2)
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{
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for (int m = 0; m < size<0>(tensor); ++m) {
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for (int n = 0; n < size<1>(tensor); ++n) {
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pretty_print(tensor(m,n));
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}
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printf("\n");
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}
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} else
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if constexpr (Layout::rank == 3)
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{
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print_tensor(tensor(_,_,0), false);
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for (int k = 1; k < size<2>(tensor); ++k) {
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for (int i = 0; i < 5*size<1>(tensor); ++i) { print("-"); } print("\n");
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print_tensor(tensor(_,_,k), false);
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}
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} else
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if constexpr (Layout::rank == 4)
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{
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print_tensor(tensor(_,_,_,0), false);
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for (int p = 1; p < size<3>(tensor); ++p) {
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for (int i = 0; i < 5*size<1>(tensor); ++i) { print("="); } print("\n");
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print_tensor(tensor(_,_,_,p), false);
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}
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}
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}
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#if !defined(__CUDACC_RTC__)
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template <class Engine, class Layout>
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CUTE_HOST
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std::ostream&
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print_tensor_os(std::ostream& os, Tensor<Engine,Layout> const& tensor)
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{
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int digits = 9;
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if constexpr (Layout::rank == 1)
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{
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for (int m = 0; m < size(tensor); ++m) {
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os << std::setw(digits) << tensor(m) << std::endl;
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}
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} else
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if constexpr (Layout::rank == 2)
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{
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for (int m = 0; m < size<0>(tensor); ++m) {
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for (int n = 0; n < size<1>(tensor); ++n) {
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os << std::setw(digits) << tensor(m,n);
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}
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os << std::endl;
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}
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} else
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if constexpr (Layout::rank == 3)
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{
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print_tensor_os(os, tensor(_,_,0));
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for (int k = 1; k < size<2>(tensor); ++k) {
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for (int i = 0; i < digits*size<1>(tensor); ++i) { os << "-"; } os << std::endl;
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print_tensor_os(os, tensor(_,_,k));
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}
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} else
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if constexpr (Layout::rank == 4)
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{
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print_tensor_os(os, tensor(_,_,_,0));
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for (int p = 1; p < size<3>(tensor); ++p) {
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for (int i = 0; i < digits*size<1>(tensor); ++i) { os << "="; } os << std::endl;
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print_tensor_os(os, tensor(_,_,_,p));
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}
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}
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return os;
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}
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template <class Engine, class Layout>
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CUTE_HOST
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std::ostream&
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operator<<(std::ostream& os, Tensor<Engine,Layout> const& tensor)
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{
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os << tensor.layout() << std::endl;
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return print_tensor_os(os, tensor);
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}
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#endif // !defined(__CUDACC_RTC__)
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} // end namespace cute
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