CUTLASS 2.2 (#96)
Adds support for NVIDIA Ampere Architecture features. CUDA 11 Toolkit recommended.
This commit is contained in:
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/******************************************************************************
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* Copyright (c) 2011-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are not permitted.
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/******************************************************************************
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* Copyright (c) 2011-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are not permitted.
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/******************************************************************************
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* Copyright (c) 2011-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are not permitted.
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -0,0 +1,135 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
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* to endorse or promote products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/* \file
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\brief Defines device-side elementwise operations on TensorView. Note, the operations defined
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in this header are not specialized for any particular data layout and are therefore not
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intended to offer the best possible performance. Rather, they are intended to be generic
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reference implementations to support the CUTLASS unit tests.
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*/
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#pragma once
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// Cutlass includes
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#include "cutlass/cutlass.h"
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#include "cutlass/tensor_view.h"
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#include "cutlass/util/reference/device/tensor_foreach.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace cutlass {
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namespace reference {
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namespace device {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace detail {
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template <
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typename Element, ///< Element type
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typename Layout> ///< Layout function
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struct TensorReLuFunc {
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/// View type
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using TensorView = TensorView<Element, Layout>;
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/// Coordinate in tensor's index space
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using TensorCoord = typename TensorView::TensorCoord;
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/// Parameters structure
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struct Params {
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//
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// Data members
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//
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TensorView view;
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Element threshold;
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//
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// Methods
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//
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Params(
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TensorView view_ = TensorView(),
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Element threshold_ = Element(0)
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):
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view(view_), threshold(threshold_) {
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}
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};
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//
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// Data members
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//
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Params params;
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//
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// Methods
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//
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CUTLASS_DEVICE
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TensorReLuFunc(Params const ¶ms): params(params) {
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}
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CUTLASS_DEVICE
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void operator()(TensorCoord const &coord) {
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Element const & value = params.view.at(coord);
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params.view.at(coord) = (value < params.threshold) ? params.threshold : value;
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}
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};
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} // namespace detail
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/// Apply ReLu on a tensor
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template <
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typename Element, ///< Element type
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typename Layout> ///< Layout function
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void TensorReLu(
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TensorView<Element, Layout> view, ///< destination tensor
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Element threshold = Element(0)) { ///< ReLu threshold
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using Func = detail::TensorReLuFunc<Element, Layout>;
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using Params = typename Func::Params;
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TensorForEach<Func, Layout::kRank, Params>(
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view.extent(),
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Params(view, threshold)
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);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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} // namespace device
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} // namespace reference
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} // namespace cutlass
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -37,11 +37,41 @@
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#include "cutlass/tensor_view.h"
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#include "cutlass/gemm/gemm.h"
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#include "cutlass/arch/mma.h"
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#include "cutlass/util/host_tensor.h"
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namespace cutlass {
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namespace reference {
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namespace host {
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template<typename Out, typename In>
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struct CastIfScalar {
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static Out cast(In in) {
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return Out(in);
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}
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};
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template<typename OutScalar, typename In>
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struct CastIfScalar<cutlass::complex<OutScalar>, In> {
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typedef cutlass::complex<OutScalar> Out;
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static Out cast(In in) {
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return Out(static_cast<OutScalar>(in));
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}
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};
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template<typename OutScalar, typename InScalar>
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struct CastIfScalar<cutlass::complex<OutScalar>, cutlass::complex<InScalar>> {
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typedef cutlass::complex<OutScalar> Out;
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typedef cutlass::complex<InScalar> In;
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static Out cast(In in) {
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return Out(in);
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}
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};
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template<typename Out, typename In>
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Out cast_if_scalar(In in) {
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return CastIfScalar<Out, In>::cast(in);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Computes a general matrix product among matrices (tensors of rank=2) pointed to by TensorRef
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@@ -107,7 +137,10 @@ void compute_gemm(
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ElementA a = tensor_a.at(MatrixCoord(row, k_block));
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ElementB b = tensor_b.at(MatrixCoord(k_block, col));
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accum[i][j] = inner_product_op(ComputeType(a), ComputeType(b), accum[i][j]);
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ComputeType compute_a(cast_if_scalar<ComputeType>(a));
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ComputeType compute_b(cast_if_scalar<ComputeType>(b));
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accum[i][j] = inner_product_op(compute_a, compute_b, accum[i][j]);
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}
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}
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}
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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