CUTLASS 2.2 (#96)

Adds support for NVIDIA Ampere Architecture features. CUDA 11 Toolkit recommended.
This commit is contained in:
Andrew Kerr
2020-06-08 16:17:35 -07:00
committed by GitHub
parent e33d90b361
commit 86931fef85
584 changed files with 51080 additions and 3373 deletions
+261 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -28,13 +28,271 @@
#pragma once
#include "cutlass/cutlass.h"
namespace cutlass {
namespace arch {
/////////////////////////////////////////////////////////////////////////////////////////////////
template <
/// Fragment type to store loaded data
typename AccessType,
/// The bytes of loading
int LoadBytes
>
struct global_load;
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Specializations
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
template <typename AccessType
>
struct global_load<AccessType,
32
> {
CUTLASS_DEVICE
global_load(AccessType &D, void const *ptr, bool pred_guard) {
uint4 *data = reinterpret_cast<uint4 *>(&D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %9, 0;\n"
" mov.b32 %0, %10;\n"
" mov.b32 %1, %11;\n"
" mov.b32 %2, %12;\n"
" mov.b32 %3, %13;\n"
" mov.b32 %4, %14;\n"
" mov.b32 %5, %15;\n"
" mov.b32 %6, %16;\n"
" mov.b32 %7, %17;\n"
" @p ld.global.v4.u32 {%0, %1, %2, %3}, [%8];\n"
" @p ld.global.v4.u32 {%4, %5, %6, %7}, [%18];\n"
"}\n"
: "=r"(data[0].x), "=r"(data[0].y), "=r"(data[0].z), "=r"(data[0].w),
"=r"(data[1].x), "=r"(data[1].y), "=r"(data[1].z), "=r"(data[1].w)
: "l"(ptr), "r"((int)pred_guard), "r"(data[0].x), "r"(data[0].y),
"r"(data[0].z), "r"(data[0].w), "r"(data[1].x), "r"(data[1].y),
"r"(data[1].z), "r"(data[1].w), "l"(((uint8_t *)ptr) + 16));
}
};
template <typename AccessType
>
struct global_load<AccessType,
16
> {
CUTLASS_DEVICE
global_load(AccessType &D, void const *ptr, bool pred_guard) {
uint4 &data = reinterpret_cast<uint4 &>(D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %5, 0;\n"
" mov.b32 %0, %6;\n"
" mov.b32 %1, %7;\n"
" mov.b32 %2, %8;\n"
" mov.b32 %3, %9;\n"
" @p ld.global.v4.u32 {%0, %1, %2, %3}, [%4];\n"
"}\n"
: "=r"(data.x), "=r"(data.y), "=r"(data.z), "=r"(data.w)
: "l"(ptr), "r"((int)pred_guard), "r"(data.x), "r"(data.y), "r"(data.z), "r"(data.w));
}
};
template <typename AccessType
>
struct global_load<AccessType,
8
> {
CUTLASS_DEVICE
global_load(AccessType &D, void const *ptr, bool pred_guard) {
uint2 &data = reinterpret_cast<uint2 &>(D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %3, 0;\n"
" mov.b32 %0, %4;\n"
" mov.b32 %1, %5;\n"
" @p ld.global.v2.u32 {%0, %1}, [%2];\n"
"}\n"
: "=r"(data.x), "=r"(data.y)
: "l"(ptr), "r"((int)pred_guard), "r"(data.x), "r"(data.y));
}
};
template <typename AccessType
>
struct global_load<AccessType,
4
> {
CUTLASS_DEVICE
global_load(AccessType &D, void const *ptr, bool pred_guard) {
unsigned &data = reinterpret_cast<unsigned &>(D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %2, 0;\n"
" mov.b32 %0, %3;\n"
" @p ld.global.u32 %0, [%1];\n"
"}\n"
: "=r"(data)
: "l"(ptr), "r"((int)pred_guard), "r"(data));
}
};
template <typename AccessType
>
struct global_load<AccessType,
2
> {
CUTLASS_DEVICE
global_load(AccessType &D, void const *ptr, bool pred_guard) {
uint16_t &data = reinterpret_cast<uint16_t &>(D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %2, 0;\n"
" mov.b16 %0, %3;\n"
" @p ld.global.u16 %0, [%1];\n"
"}\n"
: "=h"(data)
: "l"(ptr), "r"((int)pred_guard), "h"(data));
}
};
template <typename AccessType
>
struct global_load<AccessType,
1
> {
CUTLASS_DEVICE
global_load(AccessType &D, void const *ptr, bool pred_guard) {
if (pred_guard) D = *(reinterpret_cast<AccessType const *>(ptr));
}
};
/////////////////////////////////////////////////////////////////////////////////////////////////
template <
/// Fragment type to store loaded data
typename AccessType,
/// The bytes of loading
int LoadBytes
>
struct global_store;
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Specializations
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template <typename AccessType>
struct global_store<AccessType, 32> {
CUTLASS_DEVICE
global_store(AccessType const &D, void *ptr, bool pred_guard) {
uint4 const *data = reinterpret_cast<uint4 const *>(&D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %5, 0;\n"
" @p st.global.v4.u32 [%0], {%1, %2, %3, %4};\n"
" @p st.global.v4.u32 [%6], {%7, %8, %9, %10};\n"
"}\n"
:
: "l"(ptr), "r"(data[0].x), "r"(data[0].y), "r"(data[0].z),
"r"(data[0].w), "r"((int)pred_guard), "l"(((uint8_t *)ptr) + 16),
"r"(data[1].x), "r"(data[1].y), "r"(data[1].z), "r"(data[1].w));
}
};
template <typename AccessType>
struct global_store<AccessType, 16> {
CUTLASS_DEVICE
global_store(AccessType const &D, void *ptr, bool pred_guard) {
uint4 const &data = reinterpret_cast<uint4 const &>(D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %5, 0;\n"
" @p st.global.v4.u32 [%0], {%1, %2, %3, %4};\n"
"}\n"
:
: "l"(ptr), "r"(data.x), "r"(data.y), "r"(data.z), "r"(data.w), "r"((int)pred_guard));
}
};
template <typename AccessType>
struct global_store<AccessType, 8> {
CUTLASS_DEVICE
global_store(AccessType const &D, void *ptr, bool pred_guard) {
uint2 const &data = reinterpret_cast<uint2 const &>(D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %3, 0;\n"
" @p st.global.v2.u32 [%0], {%1, %2};\n"
"}\n"
:
: "l"(ptr), "r"(data.x), "r"(data.y), "r"((int)pred_guard));
}
};
template <typename AccessType>
struct global_store<AccessType, 4> {
CUTLASS_DEVICE
global_store(AccessType const &D, void *ptr, bool pred_guard) {
uint32_t const &data = reinterpret_cast<uint32_t const &>(D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %2, 0;\n"
" @p st.global.u32 [%0], %1;\n"
"}\n"
:
: "l"(ptr), "r"(data), "r"((int)pred_guard));
}
};
template <typename AccessType>
struct global_store<AccessType, 2> {
CUTLASS_DEVICE
global_store(AccessType const &D, void *ptr, bool pred_guard) {
uint16_t const &data = reinterpret_cast<uint16_t const &>(D);
asm volatile(
"{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %2, 0;\n"
" @p st.global.u16 [%0], %1;\n"
"}\n"
:
: "l"(ptr), "h"(data), "r"((int)pred_guard));
}
};
template <typename AccessType>
struct global_store<AccessType, 1> {
CUTLASS_DEVICE
global_store(AccessType const &D, void *ptr, bool pred_guard) {
if (pred_guard) *(reinterpret_cast<AccessType *>(ptr)) = D;
}
};
/////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace arch
} // namespace cutlass
@@ -42,4 +300,6 @@ namespace arch {
/////////////////////////////////////////////////////////////////////////////////////////////////
#include "memory_sm75.h"
#include "memory_sm80.h"
/////////////////////////////////////////////////////////////////////////////////////////////////