New updates for 2.11 (#775)
* New updates. * Minor profiler updates Co-authored-by: Aniket Shivam <ashivam@nvidia.com>
This commit is contained in:
co-authored by
Aniket Shivam
parent
d49bef88f9
commit
66d9cddc83
@@ -50,9 +50,8 @@ def EpilogueAlignment(max_alignment, tile, epilogue_steps = 8):
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#
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def CreateGemmOperator(manifest, layouts, tile_descriptions, data_type, \
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alignment_constraints, complex_transforms = None, epilogue_functor = EpilogueFunctor.LinearCombination, \
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# swizzling_functor = SwizzlingFunctor.Identity8):
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# Use StreamK decomposition for basic GEMMs
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swizzling_functor = SwizzlingFunctor.StreamK):
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swizzling_functor = SwizzlingFunctor.Identity8):
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# To use StreamK decomposition for basic GEMMs, set `swizzling_functor = SwizzlingFunctor.StreamK`
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if complex_transforms is None:
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complex_transforms = [(ComplexTransform.none, ComplexTransform.none),]
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@@ -348,8 +347,7 @@ def CreateConv2dOperator(manifest, layout, tile_descriptions, data_type, alignme
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# one exceptional case
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# iterator algorithm (analytic and optimized)
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#iterator_algorithms = [IteratorAlgorithm.Analytic, IteratorAlgorithm.Optimized]
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iterator_algorithms = [IteratorAlgorithm.Optimized]
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iterator_algorithms = [IteratorAlgorithm.Analytic, IteratorAlgorithm.Optimized]
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# by default, only generate the largest tile size, largest alignment, and optimized iterator
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if manifest.kernel_filter == '':
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@@ -546,8 +544,7 @@ def CreateConv3dOperator(manifest, layout, tile_descriptions, data_type, alignme
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alignment_c = min(8, alignment)
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# iterator algorithm (analytic and optimized)
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# iterator_algorithms = [IteratorAlgorithm.Analytic, IteratorAlgorithm.Optimized]
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iterator_algorithms = [IteratorAlgorithm.Optimized]
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iterator_algorithms = [IteratorAlgorithm.Analytic, IteratorAlgorithm.Optimized]
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# by default, only generate the largest tile size and optimized iterators
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if manifest.kernel_filter == '':
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@@ -190,7 +190,7 @@ class Manifest:
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self.args = args
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self.operation_count = 0
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self.operations_by_name = {}
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self.kernel_filter = ''
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self.kernel_filter_list = []
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self.kernel_names = []
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@@ -206,36 +206,41 @@ class Manifest:
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self.curr_build_dir = args.curr_build_dir
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architectures = args.architectures.split(';') if len(args.architectures) else ['50',]
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self.compute_capabilities = [int(x) for x in architectures]
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if args.filter_by_cc in ['false', 'False', '0']:
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self.filter_by_cc = False
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if args.operations == 'all':
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self.operations_enabled = []
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else:
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operations_list = [
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OperationKind.Gemm
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, OperationKind.Conv2d
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, OperationKind.Conv3d
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if args.operations == 'all':
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self.operations_enabled = []
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else:
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operations_list = [
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OperationKind.Gemm
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, OperationKind.Conv2d
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, OperationKind.Conv3d
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, OperationKind.RankK
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, OperationKind.Trmm
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, OperationKind.Symm
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]
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self.operations_enabled = [x for x in operations_list if OperationKindNames[x] in args.operations.split(',')]
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]
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self.operations_enabled = [x for x in operations_list if OperationKindNames[x] in args.operations.split(',')]
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if args.kernels == 'all':
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self.kernel_names = []
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else:
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self.kernel_names = [x for x in args.kernels.split(',') if x != '']
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if args.kernels == 'all':
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self.kernel_names = []
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else:
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self.kernel_names = [x for x in args.kernels.split(',') if x != '']
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self.ignore_kernel_names = [x for x in args.ignore_kernels.split(',') if x != '']
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self.ignore_kernel_names = [x for x in args.ignore_kernels.split(',') if x != '']
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if args.kernel_filter_file is None:
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self.kernel_filter_list = []
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else:
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self.kernel_filter_list = self.get_kernel_filters(args.kernel_filter_file)
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self.operation_count = 0
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self.operations_by_name = {}
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self.disable_full_archs_compilation = args.disable_full_archs_compilation
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if args.kernel_filter_file is None:
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self.kernel_filter_list = []
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else:
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self.kernel_filter_list = self.get_kernel_filters(args.kernel_filter_file)
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#
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def get_kernel_filters (self, kernelListFile):
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if os.path.isfile(kernelListFile):
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with open(kernelListFile, 'r') as fileReader:
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@@ -392,11 +397,58 @@ class Manifest:
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PRIVATE
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""", { 'target_name': target_name})
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manifest_file.write(target_text)
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manifest_file.write(target_text + '\n\n')
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for source_file in source_files:
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manifest_file.write(" %s\n" % str(source_file.replace('\\', '/')))
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manifest_file.write(")")
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manifest_file.write(")\n")
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if self.disable_full_archs_compilation:
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def for_hopper(name):
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pass
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def for_ampere(name):
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return "16816" in name or \
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"16832" in name or \
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"16864" in name or \
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("1688" in name and "tf32" in name)
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def for_turing(name):
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return ("1688" in name and "tf32" not in name) or \
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"8816" in name
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def for_volta(name):
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return "884" in name
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def is_cpp(name):
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return name.endswith(".cpp")
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def get_src_archs_str_given_requested_cuda_archs(archs, source_file):
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intersected_archs = archs & set(self.compute_capabilities)
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if intersected_archs == set():
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raise RuntimeError(
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"""
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Empty archs set for file {} after taking
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the intersection of {} (global requested archs) and
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{} (per file requested archs)
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""".format(source_file, set(self.compute_capabilities), archs))
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else:
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return " ".join(map(str, intersected_archs))
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for source_file in source_files:
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if is_cpp(source_file):
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continue # skip because source is cpp
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elif for_ampere(source_file):
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archs_str = get_src_archs_str_given_requested_cuda_archs({80, 87, 90}, source_file)
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elif for_turing(source_file):
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archs_str = get_src_archs_str_given_requested_cuda_archs({75}, source_file)
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elif for_volta(source_file):
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archs_str = get_src_archs_str_given_requested_cuda_archs({70, 72}, source_file)
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else:
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raise RuntimeError("Per file archs are not set {}, as there is no rule specified for this file pattern".format(source_file))
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manifest_file.write("cutlass_apply_cuda_gencode_flags({} SM_ARCHS {})\n".format(str(source_file.replace('\\', '/')), archs_str))
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#
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###################################################################################################
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@@ -1,6 +1,6 @@
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#################################################################################################
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#
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# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: BSD-3-Clause
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#
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# Redistribution and use in source and binary forms, with or without
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@@ -1,6 +1,6 @@
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#################################################################################################
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#
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# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: BSD-3-Clause
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#
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# Redistribution and use in source and binary forms, with or without
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@@ -1,6 +1,6 @@
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#################################################################################################
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#
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# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: BSD-3-Clause
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#
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# Redistribution and use in source and binary forms, with or without
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@@ -1,6 +1,6 @@
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#################################################################################################
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#
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# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: BSD-3-Clause
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#
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# Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,12 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the epilogue visitor with CTA row-wise broadcast
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The epilogue rearranges the result of a matrix product through shared memory to match canonical
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tensor layouts in global memory. Epilogues support conversion and reduction operations.
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\brief A generic wrapper around an epilogue visitor operation
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*/
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#pragma once
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+4
-4
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the binary ops
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\brief Binary operations to be used within the epilogue visitor model.
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*/
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#pragma once
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@@ -44,7 +44,7 @@ namespace cutlass {
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/////////////////////////////////////////////////////////////////////////////////////////////////
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/// Scalar multiplication
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/// Elementwise addition of two arrays
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template <typename T, int N>
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struct VectorAdd {
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+3
-3
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the unary ops
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\brief Unary operations to be used within the epilogue visitor model.
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*/
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#pragma once
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+3
-3
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the epilogue visitor Op with accumulator
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\brief Epilogue visitor operation that simply returns the accumulator
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*/
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#pragma once
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+3
-3
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the epilogue visitor Op with Binary op
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\brief Epilogue visitor operator performing a binary operation between two visitor nodes
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*/
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#pragma once
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+3
-3
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the epilogue visitor Op with broadcasting vector to all columns
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\brief Epilogue visitor operation that broadcasts a vector to all columns
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*/
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#pragma once
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+3
-3
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the epilogue visitor Op with reduction over columns in CTA
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\brief Epilogue visitor operation that performs a column-wise reduction within a threadblock
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*/
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#pragma once
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+3
-3
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the epilogue visitor Op with Linear Combination
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\brief Epilogue visitor operation that performs a linear combination of two visitor nodes
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*/
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#pragma once
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+3
-3
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the epilogue visitor Op with broadcasting vector to all rows
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\brief Epilogue visitor operation that broadcasts a vector to all rows
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*/
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#pragma once
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+3
-3
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -30,8 +30,8 @@
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**************************************************************************************************/
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/*! \file
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\brief A file contains the epilogue visitor Op with reduction over rows in CTA
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\brief Epilogue visitor operation that performs a column-wise reduction within a threadblock
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+3
-3
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@@ -30,8 +30,8 @@
|
||||
**************************************************************************************************/
|
||||
|
||||
/*! \file
|
||||
|
||||
\brief A file contains the epilogue visitor Op with Unary operation
|
||||
|
||||
\brief Epilogue visitor operator performing a unary operation atop a visitor node
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
+3
-4
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@@ -30,12 +30,11 @@
|
||||
**************************************************************************************************/
|
||||
|
||||
/*! \file
|
||||
\brief A file contains all functioning classes needed by GemmLayernorm.
|
||||
\brief Epilogue visitor type used for partial computation of a layernorm operation
|
||||
|
||||
GemmLayernorm example = GEMM0 with partial reduction fused in epilogue (EpilogueVisitorLayerNorm)
|
||||
+ lightweight full reduction kernel (ApplyFinalReduction)
|
||||
+ GEMM1 with elemenwise operations fused in mainloop (GemmLayernormMainloopFusion)
|
||||
|
||||
+ GEMM1 with elementwise operations fused in mainloop (GemmLayernormMainloopFusion)
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
@@ -73,4 +73,4 @@ def device_cc(device: int = 0) -> int:
|
||||
deviceProp = check_cuda_errors(cudart.cudaGetDeviceProperties(device))
|
||||
major = str(deviceProp.major)
|
||||
minor = str(deviceProp.minor)
|
||||
return int(major + minor)
|
||||
return int(major + minor)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
@@ -52,7 +52,6 @@ class Test_Frontend(unittest.TestCase):
|
||||
# Stages > 2 is supported only for compute capability 80 and beyond
|
||||
stages = 4 if cc >= 80 else 2
|
||||
|
||||
|
||||
tile_description = TileDescription(
|
||||
[128, 128, 8], stages, [2, 4, 1],
|
||||
math_inst
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
@@ -37,11 +37,12 @@ from pycutlass import *
|
||||
from pycutlass.test import *
|
||||
from pycutlass.utils.device import device_cc
|
||||
import unittest
|
||||
import xmlrunner
|
||||
import argparse
|
||||
|
||||
#
|
||||
# Create GEMM operation
|
||||
#
|
||||
|
||||
@unittest.skipIf(device_cc() < 80, "Device compute capability is insufficient for SM80 tests.")
|
||||
def TestGemmOperator(gemm_kind, math_inst, layout, alignment, tiling, arch, mixed=False,
|
||||
epilogue_functor=None, swizzling_functor=cutlass.IdentitySwizzle1, **kwargs):
|
||||
@@ -447,7 +448,17 @@ class Test_SM80(unittest.TestCase):
|
||||
pass
|
||||
|
||||
|
||||
def argumentParser():
|
||||
parser = argparse.ArgumentParser(description="Entrypoint for PyCutlass testing on Ampere architecture.")
|
||||
parser.add_argument("-j", "--junit_path", help="The absolute path to the directory for generating a junit xml report", default="")
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
pycutlass.get_memory_pool(2**20, 2**34)
|
||||
pycutlass.compiler.nvcc()
|
||||
unittest.main()
|
||||
args = argumentParser()
|
||||
if args.junit_path:
|
||||
unittest.main(argv=[''], testRunner=xmlrunner.XMLTestRunner(output=args.junit_path))
|
||||
else:
|
||||
unittest.main(argv=[''])
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#################################################################################################
|
||||
#
|
||||
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
|
||||
Reference in New Issue
Block a user