New updates for 2.11 (#775)
* New updates. * Minor profiler updates Co-authored-by: Aniket Shivam <ashivam@nvidia.com>
This commit is contained in:
co-authored by
Aniket Shivam
parent
d49bef88f9
commit
66d9cddc83
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -54,7 +54,7 @@ namespace arch {
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/// Initiates an asynchronous copy from global memory to shared memory.
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///
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/// LDGSTS
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/// cp.async
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///
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template <
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/// Size of the access in bytes
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@@ -66,7 +66,7 @@ struct cp_async;
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/// Initiates an asynchronous copy from global memory to shared memory. Rather than predicate
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/// the entire transfer, zeros are written to SMEM if the guard predicate is false.
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///
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/// LDGSTS
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/// cp.async
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///
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template <
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/// Size of the access in bytes
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@@ -78,7 +78,7 @@ struct cp_async_zfill;
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/// Initiates an asynchronous copy from global memory to shared memory. Rather than predicate
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/// the entire transfer, nans (0x7eff) are written to SMEM if the guard predicate is false.
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///
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/// LDGSTS
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/// cp.async
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///
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template <
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/// Size of the access in bytes
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@@ -90,7 +90,7 @@ struct cp_async_nan;
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/// Either 0 or 1 are written to SMEM based on input element type
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/// Used for diagonal elements of triangular matrix of BLAS3 functions
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///
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/// STS
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/// st.shared
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///
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template <
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/// Type of Element
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1065,7 +1065,7 @@ struct Mma<
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int const *C = reinterpret_cast<int const *>(&c);
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int *D = reinterpret_cast<int *>(&d);
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asm volatile("_mma.m8n8k32.row.col.u4.s4.sat {%0,%1}, %2, %3, {%4,%5};\n"
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asm volatile("mma.sync.aligned.m8n8k32.row.col.satfinite.s32.u4.s4.s32 {%0,%1}, {%2}, {%3}, {%4,%5};\n"
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: "=r"(D[0]), "=r"(D[1])
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: "r"(A), "r"(B), "r"(C[0]), "r"(C[1]));
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -2166,13 +2166,13 @@ struct Mma<
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"r"(C[0]), "r"(C[1]), "r"(C[2]), "r"(C[3]));
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#else
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CUTLASS_UNUSED(a);
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CUTLASS_UNUSED(b);
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CUTLASS_UNUSED(c);
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CUTLASS_UNUSED(d);
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assert(0);
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#endif // defined(CUTLASS_ARCH_MMA_SM80_ENABLED)
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}
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};
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -162,15 +162,6 @@ public:
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if (kConvolutionalOperator == conv::Operator::kDgrad &&
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kStrideSupport == conv::StrideSupport::kStrided) {
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// Unity stride (1x1) is supported by strided dgrad but disabled for performance
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// reasons. For unity stride, use strided dgrad optimized unity stride specialization.
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// Note that unit tests strided dgrad for unity stride to make sure that strided
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// dgrad implemetnation is functionaly sound.
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// Strided dgrad implementation also support mixed strides, i.e., (1x2) and (2x1)
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if(args.problem_size.stride_h == 1 && args.problem_size.stride_w == 1) {
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return Status::kErrorNotSupported;
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}
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// split-k (serial or parallel) is not supported for strided dgrad
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if(args.problem_size.split_k_slices > 1) {
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return Status::kErrorNotSupported;
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
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*
|
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* Redistribution and use in source and binary forms, with or without
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@@ -389,16 +389,15 @@ struct ImplicitGemmConvolutionStridedDgrad {
|
||||
|
||||
// Construct the semaphore.
|
||||
int block_idx = threadblock_tile_idx.m() + threadblock_tile_idx.n() * params.grid_tiled_shape.m();
|
||||
|
||||
Semaphore semaphore(params.semaphore + block_idx, thread_idx);
|
||||
|
||||
|
||||
// Compute logical position within grid
|
||||
threadblock_tile_idx =
|
||||
threadblock_swizzle.get_tile_offset(params.grid_tiled_shape);
|
||||
|
||||
// If performing a reduction via split-K, fetch the initial synchronization
|
||||
if (params.split_k_mode == SplitKMode::kSerial && params.grid_tiled_shape.k() > 1) {
|
||||
|
||||
|
||||
// Fetch the synchronization lock initially but do not block.
|
||||
semaphore.fetch();
|
||||
|
||||
@@ -421,51 +420,51 @@ struct ImplicitGemmConvolutionStridedDgrad {
|
||||
start_r, start_s,
|
||||
threadblock_offset
|
||||
);
|
||||
|
||||
// Tile iterator reading from source accumulator tensor
|
||||
typename Epilogue::OutputTileIterator iterator_C(
|
||||
params.iterator_C,
|
||||
params.ptr_C,
|
||||
ConvOutputIteratorParameter::extent(params.problem_size),
|
||||
thread_idx,
|
||||
params.stride_h_divmod, params.stride_w_divmod,
|
||||
start_r, start_s,
|
||||
threadblock_offset
|
||||
);
|
||||
|
||||
|
||||
// Construct the epilogue
|
||||
Epilogue epilogue(
|
||||
shared_storage.epilogue,
|
||||
thread_idx,
|
||||
warp_idx,
|
||||
shared_storage.epilogue,
|
||||
thread_idx,
|
||||
warp_idx,
|
||||
lane_idx);
|
||||
|
||||
// Wait on the semaphore - this latency may have been covered by iterator construction
|
||||
if (params.split_k_mode == SplitKMode::kSerial && params.grid_tiled_shape.k() > 1) {
|
||||
|
||||
// For subsequent threadblocks, the source matrix is held in the 'D' tensor.
|
||||
if (threadblock_tile_idx.k()) {
|
||||
iterator_C = iterator_D;
|
||||
if (output_op.is_source_needed())
|
||||
{
|
||||
// Tile iterator reading from source accumulator tensor
|
||||
typename Epilogue::OutputTileIterator iterator_C(
|
||||
params.iterator_C,
|
||||
params.ptr_C,
|
||||
ConvOutputIteratorParameter::extent(params.problem_size),
|
||||
thread_idx,
|
||||
params.stride_h_divmod, params.stride_w_divmod,
|
||||
start_r, start_s,
|
||||
threadblock_offset);
|
||||
|
||||
// Wait on the semaphore - this latency may have been covered by iterator construction
|
||||
if (params.split_k_mode == SplitKMode::kSerial && params.grid_tiled_shape.k() > 1) {
|
||||
|
||||
// For subsequent threadblocks, the source matrix is held in the 'D' tensor.
|
||||
if (threadblock_tile_idx.k()) {
|
||||
iterator_C = iterator_D;
|
||||
}
|
||||
|
||||
semaphore.wait(threadblock_tile_idx.k());
|
||||
}
|
||||
|
||||
semaphore.wait(threadblock_tile_idx.k());
|
||||
|
||||
// Run epilogue with addend source iterator
|
||||
epilogue(output_op, iterator_D, accumulators, iterator_C);
|
||||
}
|
||||
// Each split-k-slice writes to a unique tensor location
|
||||
else if (params.split_k_mode == SplitKMode::kParallel) {
|
||||
iterator_D.add_pointer_offset(threadblock_tile_idx.k() *
|
||||
cutlass::conv::implicit_gemm_tensor_c_size(ConvOperator, params.problem_size));
|
||||
else
|
||||
{
|
||||
// Run epilogue without addend source iterator
|
||||
epilogue(output_op, iterator_D, accumulators);
|
||||
}
|
||||
|
||||
// Run efficient epilogue
|
||||
epilogue(output_op, iterator_D, accumulators, iterator_C);
|
||||
|
||||
//
|
||||
// Release the semaphore
|
||||
//
|
||||
|
||||
if (params.split_k_mode == SplitKMode::kSerial && params.grid_tiled_shape.k() > 1) {
|
||||
if (params.split_k_mode == SplitKMode::kSerial && params.grid_tiled_shape.k() > 1) {
|
||||
|
||||
int lock = 0;
|
||||
if (params.grid_tiled_shape.k() == threadblock_tile_idx.k() + 1) {
|
||||
@@ -477,10 +476,11 @@ struct ImplicitGemmConvolutionStridedDgrad {
|
||||
// Otherwise, the semaphore is incremented
|
||||
lock = threadblock_tile_idx.k() + 1;
|
||||
}
|
||||
|
||||
|
||||
semaphore.release(lock);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user