CUTLASS 2.5
This commit is contained in:
@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -381,24 +381,9 @@ Status Conv2dOperationProfiler::initialize_configuration(
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conv_workspace_.configuration.split_k_mode = static_cast<conv::SplitKMode>(static_cast<int>(problem_.split_k_mode));
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conv_workspace_.configuration.layout_activations.stride() = make_Coord(
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int(problem_.c),
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int(problem_.w) * int(problem_.c),
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int(problem_.h) * int(problem_.w) * int(problem_.c)
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);
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conv_workspace_.configuration.layout_filters.stride() = make_Coord(
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int(problem_.c),
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int(problem_.s) * int(problem_.c),
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int(problem_.r) * int(problem_.s) * int(problem_.c)
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);
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conv_workspace_.configuration.layout_output.stride() = make_Coord(
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int(problem_.k),
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int(problem_.q) * int(problem_.k),
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int(problem_.q) * int(problem_.p) * int(problem_.k)
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);
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conv_workspace_.set_stride_vector(
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problem_, operation_desc.conv_kind, operation_desc.A.layout,
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operation_desc.B.layout, operation_desc.C.layout);
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// initialize library::ConvArguments
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conv_workspace_.arguments.A = nullptr;
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@@ -540,9 +525,12 @@ bool Conv2dOperationProfiler::initialize_reduction_configuration_(
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conv_workspace_.reduction_configuration.problem_size = problem_.eq_gemm_size(conv_kind).mn();
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conv_workspace_.reduction_configuration.partitions = int(problem_.split_k_slices);
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conv_workspace_.reduction_configuration.partition_stride = problem_.eq_gemm_size(conv_kind).mn().product();
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conv_workspace_.reduction_configuration.ldw = conv_workspace_.configuration.layout_c(conv_kind).stride()[tensor_c_stride_idx];
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conv_workspace_.reduction_configuration.lds = conv_workspace_.configuration.layout_c(conv_kind).stride()[tensor_c_stride_idx];
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conv_workspace_.reduction_configuration.ldd = conv_workspace_.configuration.layout_c(conv_kind).stride()[tensor_c_stride_idx];
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conv_workspace_.reduction_configuration.ldw =
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conv_workspace_.configuration.stride_c[tensor_c_stride_idx];
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conv_workspace_.reduction_configuration.lds =
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conv_workspace_.configuration.stride_c[tensor_c_stride_idx];
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conv_workspace_.reduction_configuration.ldd =
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conv_workspace_.configuration.stride_c[tensor_c_stride_idx];
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// find reduction operation
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library::ReductionFunctionalKey reduction_key(
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@@ -616,7 +604,7 @@ Status Conv2dOperationProfiler::initialize_workspace(
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operation_desc.A.element,
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operation_desc.A.layout,
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problem_.extent_a(operation_desc.conv_kind),
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conv_workspace_.stride_a(operation_desc.conv_kind),
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conv_workspace_.configuration.stride_a,
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conv_workspace_.problem_count
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);
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@@ -626,7 +614,7 @@ Status Conv2dOperationProfiler::initialize_workspace(
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operation_desc.B.element,
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operation_desc.B.layout,
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problem_.extent_b(operation_desc.conv_kind),
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conv_workspace_.stride_b(operation_desc.conv_kind),
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conv_workspace_.configuration.stride_b,
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conv_workspace_.problem_count
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);
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@@ -636,7 +624,7 @@ Status Conv2dOperationProfiler::initialize_workspace(
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operation_desc.C.element,
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operation_desc.C.layout,
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problem_.extent_c(operation_desc.conv_kind),
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conv_workspace_.stride_c(operation_desc.conv_kind),
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conv_workspace_.configuration.stride_c,
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conv_workspace_.problem_count
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);
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@@ -645,7 +633,7 @@ Status Conv2dOperationProfiler::initialize_workspace(
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operation_desc.C.element,
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operation_desc.C.layout,
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problem_.extent_c(operation_desc.conv_kind),
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conv_workspace_.stride_c(operation_desc.conv_kind),
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conv_workspace_.configuration.stride_c,
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conv_workspace_.problem_count
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);
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@@ -654,10 +642,9 @@ Status Conv2dOperationProfiler::initialize_workspace(
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operation_desc.C.element,
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operation_desc.C.layout,
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problem_.extent_c(operation_desc.conv_kind),
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conv_workspace_.stride_c(operation_desc.conv_kind),
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conv_workspace_.configuration.stride_c,
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conv_workspace_.problem_count
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);
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}
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//
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -257,42 +257,95 @@ public:
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/// host buffer for tensor c
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std::vector<uint8_t> host_tensor_c;
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//
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// Methods
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//
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Conv2dWorkspace():
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A(nullptr), B(nullptr), C(nullptr), Computed(nullptr), Reference(nullptr) { }
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Conv2dWorkspace()
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: A(nullptr),
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B(nullptr),
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C(nullptr),
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Computed(nullptr),
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Reference(nullptr) {}
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// Returns stride vector for tensor A
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std::vector<int> stride_a(library::ConvKind const &conv_kind) {
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return {
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configuration.layout_a(conv_kind).stride()[0],
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configuration.layout_a(conv_kind).stride()[1],
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configuration.layout_a(conv_kind).stride()[2]
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};
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// Set stride vector for tensor activations, filters, output
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void set_stride_vector(Conv2dProblem const &problem,
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library::ConvKind const &conv_kind,
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library::LayoutTypeID const &layout_a,
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library::LayoutTypeID const &layout_b,
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library::LayoutTypeID const &layout_c) {
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std::vector<int> stride_activations;
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std::vector<int> stride_filters;
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std::vector<int> stride_output;
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// Strides for interleaved fprop
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if (conv_kind == library::ConvKind::kFprop &&
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((layout_a == library::LayoutTypeID::kTensorNC32HW32 &&
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layout_b == library::LayoutTypeID::kTensorC32RSK32 &&
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layout_c == library::LayoutTypeID::kTensorNC32HW32) ||
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(layout_a == library::LayoutTypeID::kTensorNC64HW64 &&
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layout_b == library::LayoutTypeID::kTensorC64RSK64 &&
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layout_c == library::LayoutTypeID::kTensorNC64HW64))) {
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int interleave =
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(layout_a == library::LayoutTypeID::kTensorNC32HW32) ? 32 : 64;
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stride_activations.push_back(int(problem.w) * interleave);
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stride_activations.push_back(int(problem.w) * int(problem.h) *
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interleave);
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stride_activations.push_back(int(problem.h) * int(problem.w) *
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int(problem.c));
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stride_filters.push_back(int(problem.k) * interleave);
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stride_filters.push_back(int(problem.k) * int(problem.s) * interleave);
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stride_filters.push_back(int(problem.k) * int(problem.s) *
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int(problem.r) * interleave);
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stride_output.push_back(int(problem.q) * interleave);
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stride_output.push_back(int(problem.q) * int(problem.p) * interleave);
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stride_output.push_back(int(problem.q) * int(problem.p) *
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int(problem.k));
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} else {
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// Strides for the rest cases
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stride_activations.push_back(int(problem.c));
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stride_activations.push_back(int(problem.w) * int(problem.c));
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stride_activations.push_back(int(problem.h) * int(problem.w) *
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int(problem.c));
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stride_filters.push_back(int(problem.c));
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stride_filters.push_back(int(problem.s) * int(problem.c));
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stride_filters.push_back(int(problem.r) * int(problem.s) *
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int(problem.c));
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stride_output.push_back(int(problem.k));
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stride_output.push_back(int(problem.q) * int(problem.k));
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stride_output.push_back(int(problem.q) * int(problem.p) *
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int(problem.k));
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}
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// Returns stride vector for tensor B
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std::vector<int> stride_b(library::ConvKind const &conv_kind) {
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switch (conv_kind) {
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case library::ConvKind::kFprop:
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configuration.stride_a = stride_activations;
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configuration.stride_b = stride_filters;
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configuration.stride_c = stride_output;
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return {
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configuration.layout_b(conv_kind).stride()[0],
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configuration.layout_b(conv_kind).stride()[1],
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configuration.layout_b(conv_kind).stride()[2]
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};
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}
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break;
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case library::ConvKind::kDgrad:
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configuration.stride_a = stride_output;
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configuration.stride_b = stride_filters;
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configuration.stride_c = stride_activations;
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// Returns stride vector for tensor C
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std::vector<int> stride_c(library::ConvKind const &conv_kind) {
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break;
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case library::ConvKind::kWgrad:
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configuration.stride_a = stride_output;
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configuration.stride_b = stride_activations;
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configuration.stride_c = stride_filters;
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return {
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configuration.layout_c(conv_kind).stride()[0],
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configuration.layout_c(conv_kind).stride()[1],
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configuration.layout_c(conv_kind).stride()[2]
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};
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break;
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default:
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throw std::runtime_error(
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"Invalid Conv Operator (fprop, dgrad, wgrad)");
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}
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}
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};
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protected:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
|
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -167,6 +167,7 @@ void CutlassProfiler::print_usage_(std::ostream &out) {
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<< " $ cutlass_profiler --operation=Gemm --help\n\n"
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<< " $ cutlass_profiler --operation=Conv3d --help\n\n"
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<< " $ cutlass_profiler --operation=Conv2d --help\n\n"
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<< " $ cutlass_profiler --operation=SparseGemm --help\n\n"
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;
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}
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
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* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
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|
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
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* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
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|
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@@ -1,5 +1,5 @@
|
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/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
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* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
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|
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
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* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
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|
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
|
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
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* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
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@@ -82,6 +82,9 @@ DeviceAllocation *DeviceContext::allocate_tensor(
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if(!options.initialization.fix_data_distribution) {
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// change data distribution based on bit width
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switch(type) {
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case library::NumericTypeID::kF16:
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data_distribution.set_uniform(-3, 3, 0);
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break;
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case library::NumericTypeID::kB1:
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data_distribution.set_uniform(0, 1, 0);
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break;
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@@ -1,5 +1,5 @@
|
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/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
@@ -659,7 +659,7 @@ bool GemmOperationProfiler::verify_with_cublas_(
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gemm_workspace_.arguments.B = gemm_workspace_.B->data();
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gemm_workspace_.arguments.batch_stride_B = gemm_workspace_.B->batch_stride();
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gemm_workspace_.arguments.C = gemm_workspace_.Reference->data();
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gemm_workspace_.arguments.batch_stride_D = gemm_workspace_.Reference->batch_stride();
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gemm_workspace_.arguments.batch_stride_C = gemm_workspace_.Reference->batch_stride();
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gemm_workspace_.arguments.D = gemm_workspace_.Reference->data();
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gemm_workspace_.arguments.batch_stride_D = gemm_workspace_.Reference->batch_stride();
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gemm_workspace_.arguments.alpha = problem_.alpha.data();
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@@ -1,5 +1,5 @@
|
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/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/***************************************************************************************************
|
||||
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
||||
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
||||
Reference in New Issue
Block a user