CUTLASS 2.5

This commit is contained in:
Andrew Kerr
2021-02-26 09:58:26 -05:00
parent ccb697bac7
commit 0e13748649
771 changed files with 15474 additions and 1715 deletions
+1 -1
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@@ -1,4 +1,4 @@
# Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification, are permitted
# provided that the following conditions are met:
+1 -1
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@@ -1,4 +1,4 @@
# Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification, are permitted
# provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -571,7 +571,6 @@ struct ConvDescription : public OperationDescription {
};
/////////////////////////////////////////////////////////////////////////////////////////////////
/// Base class for all operations
@@ -933,49 +932,14 @@ struct Conv2dConfiguration {
// also includes (split_k_slices, groups)
conv::Conv2dProblemSize problem_size;
/// Layout object for activations tensor
layout::TensorNHWC layout_activations;
// stride of operand A
std::vector<int> stride_a;
/// Layout object for filters tensor
layout::TensorNHWC layout_filters;
// stride of operand B
std::vector<int> stride_b;
/// Layout object for source tensor
layout::TensorNHWC layout_source;
/// Layout object for output tensor
layout::TensorNHWC layout_output;
//
// Methods
//
// Mapping functions (A,B,C -> activation,filter,output)
layout::TensorNHWC layout_a(library::ConvKind const &conv_kind) const {
switch (conv_kind) {
case library::ConvKind::kFprop: return layout_activations;
case library::ConvKind::kDgrad: return layout_output;
case library::ConvKind::kWgrad: return layout_output;
default : throw std::runtime_error("Invalid Conv Operator (fprop, dgrad, wgrad)");
}
}
layout::TensorNHWC layout_b(library::ConvKind const &conv_kind) const {
switch (conv_kind) {
case library::ConvKind::kFprop: return layout_filters;
case library::ConvKind::kDgrad: return layout_filters;
case library::ConvKind::kWgrad: return layout_activations;
default : throw std::runtime_error("Invalid Conv Operator (fprop, dgrad, wgrad)");
}
}
layout::TensorNHWC layout_c(library::ConvKind const &conv_kind) const {
switch (conv_kind) {
case library::ConvKind::kFprop: return layout_output;
case library::ConvKind::kDgrad: return layout_activations;
case library::ConvKind::kWgrad: return layout_filters;
default : throw std::runtime_error("Invalid Conv Operator (fprop, dgrad, wgrad)");
}
}
// stride of operand C
std::vector<int> stride_c;
};
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+16 -17
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@@ -929,10 +929,10 @@ def GenerateSM75_TensorOp_8816_Interleaved(manifest, args):
operations = CreateGemmOperator(manifest, layouts, tile_descriptions, \
data_type_mixed, alignment_constraints, None, EpilogueFunctor.LinearCombinationClamp)
# conv_layout = (LayoutType.TensorNC32HW32, LayoutType.TensorC32RSK32, LayoutType.TensorNC32HW32)
#
# operations += CreateConv2dOperator(manifest, conv_layout, tile_descriptions,
# data_type_mixed, 16, [ConvKind.Fprop], EpilogueFunctor.LinearCombinationClamp)
conv_layout = (LayoutType.TensorNC32HW32, LayoutType.TensorC32RSK32, LayoutType.TensorNC32HW32)
operations += CreateConv2dOperator(manifest, conv_layout, tile_descriptions,
data_type_mixed, 16, [ConvKind.Fprop], EpilogueFunctor.LinearCombinationClamp)
for op in operations:
op.C.alignment = 8
@@ -1069,10 +1069,10 @@ def GenerateSM75_TensorOp_8832_Interleaved(manifest, args):
operations = CreateGemmOperator(manifest, layouts, tile_descriptions, \
data_type_mixed, alignment_constraints, None, EpilogueFunctor.LinearCombinationClamp)
# conv_layout = (LayoutType.TensorNC64HW64, LayoutType.TensorC64RSK64, LayoutType.TensorNC64HW64)
#
# operations += CreateConv2dOperator(manifest, conv_layout, tile_descriptions,
# data_type_mixed, 32, [ConvKind.Fprop], EpilogueFunctor.LinearCombinationClamp)
conv_layout = (LayoutType.TensorNC64HW64, LayoutType.TensorC64RSK64, LayoutType.TensorNC64HW64)
operations += CreateConv2dOperator(manifest, conv_layout, tile_descriptions,
data_type_mixed, 32, [ConvKind.Fprop], EpilogueFunctor.LinearCombinationClamp)
for op in operations:
op.C.alignment = 16
@@ -1644,10 +1644,10 @@ def GenerateSM80_TensorOp_16832_Interleaved(manifest, args):
operations = CreateGemmOperator(manifest, layouts, tile_descriptions, \
data_type_mixed, alignment_constraints, None, EpilogueFunctor.LinearCombinationClamp)
# conv_layout = (LayoutType.TensorNC32HW32, LayoutType.TensorC32RSK32, LayoutType.TensorNC32HW32)
#
# operations += CreateConv2dOperator(manifest, conv_layout, tile_descriptions,
# data_type_mixed, 16, [ConvKind.Fprop], EpilogueFunctor.LinearCombinationClamp)
conv_layout = (LayoutType.TensorNC32HW32, LayoutType.TensorC32RSK32, LayoutType.TensorNC32HW32)
operations += CreateConv2dOperator(manifest, conv_layout, tile_descriptions,
data_type_mixed, 16, [ConvKind.Fprop], EpilogueFunctor.LinearCombinationClamp)
for op in operations:
op.C.alignment = 8
@@ -1825,10 +1825,10 @@ def GenerateSM80_TensorOp_16864_Interleaved(manifest, args):
operations += CreateGemmOperator(manifest, layouts, tile_descriptions, \
data_type_mixed, alignment_constraints, None, EpilogueFunctor.LinearCombinationClamp)
# conv_layout = (LayoutType.TensorNC64HW64, LayoutType.TensorC64RSK64, LayoutType.TensorNC64HW64)
#
# operations += CreateConv2dOperator(manifest, conv_layout, tile_descriptions,
# data_type_mixed, 32, [ConvKind.Fprop], EpilogueFunctor.LinearCombinationClamp)
conv_layout = (LayoutType.TensorNC64HW64, LayoutType.TensorC64RSK64, LayoutType.TensorNC64HW64)
operations += CreateConv2dOperator(manifest, conv_layout, tile_descriptions,
data_type_mixed, 32, [ConvKind.Fprop], EpilogueFunctor.LinearCombinationClamp)
for op in operations:
op.C.alignment = 16
@@ -2096,7 +2096,6 @@ def GenerateSM80_TensorOp_1688_complex(manifest, args):
max_cc = 1024
tile_descriptions = [
TileDescription([64, 64, 16], 4, [2, 2, 1], math_inst, min_cc, max_cc),
TileDescription([128, 64, 16], 4, [4, 2, 1], math_inst, min_cc, max_cc),
TileDescription([64, 128, 16], 4, [2, 4, 1], math_inst, min_cc, max_cc),
TileDescription([64, 64, 16], 4, [2, 2, 1], math_inst, min_cc, max_cc),
+3 -2
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@@ -187,7 +187,6 @@ DataTypeSize = {
}
###################################################################################################
#
class ComplexTransform(enum.Enum):
none = enum_auto()
@@ -312,7 +311,7 @@ TransposedLayout = {
#
ShortLayoutTypeNames = {
LayoutType.ColumnMajor: 'n',
LayoutType.ColumnMajorInterleaved32: 'n2',
LayoutType.ColumnMajorInterleaved2: 'n2',
LayoutType.ColumnMajorInterleaved32: 'n32',
LayoutType.ColumnMajorInterleaved64: 'n64',
LayoutType.RowMajor: 't',
@@ -343,6 +342,8 @@ class OpcodeClass(enum.Enum):
Simt = enum_auto()
TensorOp = enum_auto()
WmmaTensorOp = enum_auto()
SparseTensorOp = enum_auto()
OpcodeClassNames = {
OpcodeClass.Simt: 'simt',
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -109,7 +109,19 @@ struct ConvReferenceDispatcher<
Conv2dConfiguration const &config =
*static_cast<Conv2dConfiguration const *>(configuration);
ConvKind const conv_kind = ConvKindMap<kConvolutionalOperator>::kId;
// TODO: make below code more general. It is fixed for NHWC now.
layout::TensorNHWC layout_a;
layout::TensorNHWC layout_b;
layout::TensorNHWC layout_c;
layout_a.stride() =
make_Coord(config.stride_a[0], config.stride_a[1], config.stride_a[2]);
layout_b.stride() =
make_Coord(config.stride_b[0], config.stride_b[1], config.stride_b[2]);
layout_c.stride() =
make_Coord(config.stride_c[0], config.stride_c[1], config.stride_c[2]);
if (kProvider == Provider::kReferenceHost) {
@@ -127,10 +139,10 @@ struct ConvReferenceDispatcher<
>(
kConvolutionalOperator,
config.problem_size,
{ptr_A, config.layout_a(conv_kind)},
{ptr_B, config.layout_b(conv_kind)},
{ptr_C, config.layout_c(conv_kind)},
{ptr_D, config.layout_c(conv_kind)},
{ptr_A, layout_a},
{ptr_B, layout_b},
{ptr_C, layout_c},
{ptr_D, layout_c},
alpha,
beta
);
@@ -152,10 +164,10 @@ struct ConvReferenceDispatcher<
>(
kConvolutionalOperator,
config.problem_size,
{ptr_A, config.layout_a(conv_kind)},
{ptr_B, config.layout_b(conv_kind)},
{ptr_C, config.layout_c(conv_kind)},
{ptr_D, config.layout_c(conv_kind)},
{ptr_A, layout_a},
{ptr_B, layout_b},
{ptr_C, layout_c},
{ptr_D, layout_c},
alpha,
beta,
stream
+1 -1
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+3 -1
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@@ -1,4 +1,4 @@
# Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification, are permitted
# provided that the following conditions are met:
@@ -87,6 +87,7 @@ install(
set(CUTLASS_PROFILER_TEST_COMMAND_OPTIONS_GEMM --operation=Gemm --providers=cutlass --verification-providers=cublas,device --junit-output=test_cutlass_profiler_gemm)
set(CUTLASS_PROFILER_TEST_COMMAND_OPTIONS_CONV2D --operation=Conv2d --providers=cutlass --verification-providers=cudnn,device --junit-output=test_cutlass_profiler_conv2d)
set(CUTLASS_PROFILER_TEST_COMMAND_OPTIONS_CONV3D --operation=Conv3d --providers=cutlass --verification-providers=cudnn,device,host --junit-output=test_cutlass_profiler_conv3d)
set(CUTLASS_PROFILER_TEST_COMMAND_OPTIONS_SPGEMM --operation=SparseGemm --providers=cutlass --verification-providers=cublas,device,host --junit-output=test_cutlass_profiler_spgemm)
cutlass_add_executable_tests(
test_profiler cutlass_profiler
DEPENDEES test_all
@@ -94,5 +95,6 @@ cutlass_add_executable_tests(
CUTLASS_PROFILER_TEST_COMMAND_OPTIONS_GEMM
CUTLASS_PROFILER_TEST_COMMAND_OPTIONS_CONV2D
CUTLASS_PROFILER_TEST_COMMAND_OPTIONS_CONV3D
CUTLASS_PROFILER_TEST_COMMAND_OPTIONS_SPGEMM
DISABLE_EXECUTABLE_INSTALL_RULE
)
+15 -28
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -381,24 +381,9 @@ Status Conv2dOperationProfiler::initialize_configuration(
conv_workspace_.configuration.split_k_mode = static_cast<conv::SplitKMode>(static_cast<int>(problem_.split_k_mode));
conv_workspace_.configuration.layout_activations.stride() = make_Coord(
int(problem_.c),
int(problem_.w) * int(problem_.c),
int(problem_.h) * int(problem_.w) * int(problem_.c)
);
conv_workspace_.configuration.layout_filters.stride() = make_Coord(
int(problem_.c),
int(problem_.s) * int(problem_.c),
int(problem_.r) * int(problem_.s) * int(problem_.c)
);
conv_workspace_.configuration.layout_output.stride() = make_Coord(
int(problem_.k),
int(problem_.q) * int(problem_.k),
int(problem_.q) * int(problem_.p) * int(problem_.k)
);
conv_workspace_.set_stride_vector(
problem_, operation_desc.conv_kind, operation_desc.A.layout,
operation_desc.B.layout, operation_desc.C.layout);
// initialize library::ConvArguments
conv_workspace_.arguments.A = nullptr;
@@ -540,9 +525,12 @@ bool Conv2dOperationProfiler::initialize_reduction_configuration_(
conv_workspace_.reduction_configuration.problem_size = problem_.eq_gemm_size(conv_kind).mn();
conv_workspace_.reduction_configuration.partitions = int(problem_.split_k_slices);
conv_workspace_.reduction_configuration.partition_stride = problem_.eq_gemm_size(conv_kind).mn().product();
conv_workspace_.reduction_configuration.ldw = conv_workspace_.configuration.layout_c(conv_kind).stride()[tensor_c_stride_idx];
conv_workspace_.reduction_configuration.lds = conv_workspace_.configuration.layout_c(conv_kind).stride()[tensor_c_stride_idx];
conv_workspace_.reduction_configuration.ldd = conv_workspace_.configuration.layout_c(conv_kind).stride()[tensor_c_stride_idx];
conv_workspace_.reduction_configuration.ldw =
conv_workspace_.configuration.stride_c[tensor_c_stride_idx];
conv_workspace_.reduction_configuration.lds =
conv_workspace_.configuration.stride_c[tensor_c_stride_idx];
conv_workspace_.reduction_configuration.ldd =
conv_workspace_.configuration.stride_c[tensor_c_stride_idx];
// find reduction operation
library::ReductionFunctionalKey reduction_key(
@@ -616,7 +604,7 @@ Status Conv2dOperationProfiler::initialize_workspace(
operation_desc.A.element,
operation_desc.A.layout,
problem_.extent_a(operation_desc.conv_kind),
conv_workspace_.stride_a(operation_desc.conv_kind),
conv_workspace_.configuration.stride_a,
conv_workspace_.problem_count
);
@@ -626,7 +614,7 @@ Status Conv2dOperationProfiler::initialize_workspace(
operation_desc.B.element,
operation_desc.B.layout,
problem_.extent_b(operation_desc.conv_kind),
conv_workspace_.stride_b(operation_desc.conv_kind),
conv_workspace_.configuration.stride_b,
conv_workspace_.problem_count
);
@@ -636,7 +624,7 @@ Status Conv2dOperationProfiler::initialize_workspace(
operation_desc.C.element,
operation_desc.C.layout,
problem_.extent_c(operation_desc.conv_kind),
conv_workspace_.stride_c(operation_desc.conv_kind),
conv_workspace_.configuration.stride_c,
conv_workspace_.problem_count
);
@@ -645,7 +633,7 @@ Status Conv2dOperationProfiler::initialize_workspace(
operation_desc.C.element,
operation_desc.C.layout,
problem_.extent_c(operation_desc.conv_kind),
conv_workspace_.stride_c(operation_desc.conv_kind),
conv_workspace_.configuration.stride_c,
conv_workspace_.problem_count
);
@@ -654,10 +642,9 @@ Status Conv2dOperationProfiler::initialize_workspace(
operation_desc.C.element,
operation_desc.C.layout,
problem_.extent_c(operation_desc.conv_kind),
conv_workspace_.stride_c(operation_desc.conv_kind),
conv_workspace_.configuration.stride_c,
conv_workspace_.problem_count
);
}
//
+79 -26
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@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -257,42 +257,95 @@ public:
/// host buffer for tensor c
std::vector<uint8_t> host_tensor_c;
//
// Methods
//
Conv2dWorkspace():
A(nullptr), B(nullptr), C(nullptr), Computed(nullptr), Reference(nullptr) { }
Conv2dWorkspace()
: A(nullptr),
B(nullptr),
C(nullptr),
Computed(nullptr),
Reference(nullptr) {}
// Returns stride vector for tensor A
std::vector<int> stride_a(library::ConvKind const &conv_kind) {
return {
configuration.layout_a(conv_kind).stride()[0],
configuration.layout_a(conv_kind).stride()[1],
configuration.layout_a(conv_kind).stride()[2]
};
// Set stride vector for tensor activations, filters, output
void set_stride_vector(Conv2dProblem const &problem,
library::ConvKind const &conv_kind,
library::LayoutTypeID const &layout_a,
library::LayoutTypeID const &layout_b,
library::LayoutTypeID const &layout_c) {
std::vector<int> stride_activations;
std::vector<int> stride_filters;
std::vector<int> stride_output;
// Strides for interleaved fprop
if (conv_kind == library::ConvKind::kFprop &&
((layout_a == library::LayoutTypeID::kTensorNC32HW32 &&
layout_b == library::LayoutTypeID::kTensorC32RSK32 &&
layout_c == library::LayoutTypeID::kTensorNC32HW32) ||
(layout_a == library::LayoutTypeID::kTensorNC64HW64 &&
layout_b == library::LayoutTypeID::kTensorC64RSK64 &&
layout_c == library::LayoutTypeID::kTensorNC64HW64))) {
int interleave =
(layout_a == library::LayoutTypeID::kTensorNC32HW32) ? 32 : 64;
stride_activations.push_back(int(problem.w) * interleave);
stride_activations.push_back(int(problem.w) * int(problem.h) *
interleave);
stride_activations.push_back(int(problem.h) * int(problem.w) *
int(problem.c));
stride_filters.push_back(int(problem.k) * interleave);
stride_filters.push_back(int(problem.k) * int(problem.s) * interleave);
stride_filters.push_back(int(problem.k) * int(problem.s) *
int(problem.r) * interleave);
stride_output.push_back(int(problem.q) * interleave);
stride_output.push_back(int(problem.q) * int(problem.p) * interleave);
stride_output.push_back(int(problem.q) * int(problem.p) *
int(problem.k));
} else {
// Strides for the rest cases
stride_activations.push_back(int(problem.c));
stride_activations.push_back(int(problem.w) * int(problem.c));
stride_activations.push_back(int(problem.h) * int(problem.w) *
int(problem.c));
stride_filters.push_back(int(problem.c));
stride_filters.push_back(int(problem.s) * int(problem.c));
stride_filters.push_back(int(problem.r) * int(problem.s) *
int(problem.c));
stride_output.push_back(int(problem.k));
stride_output.push_back(int(problem.q) * int(problem.k));
stride_output.push_back(int(problem.q) * int(problem.p) *
int(problem.k));
}
// Returns stride vector for tensor B
std::vector<int> stride_b(library::ConvKind const &conv_kind) {
switch (conv_kind) {
case library::ConvKind::kFprop:
configuration.stride_a = stride_activations;
configuration.stride_b = stride_filters;
configuration.stride_c = stride_output;
return {
configuration.layout_b(conv_kind).stride()[0],
configuration.layout_b(conv_kind).stride()[1],
configuration.layout_b(conv_kind).stride()[2]
};
}
break;
case library::ConvKind::kDgrad:
configuration.stride_a = stride_output;
configuration.stride_b = stride_filters;
configuration.stride_c = stride_activations;
// Returns stride vector for tensor C
std::vector<int> stride_c(library::ConvKind const &conv_kind) {
break;
case library::ConvKind::kWgrad:
configuration.stride_a = stride_output;
configuration.stride_b = stride_activations;
configuration.stride_c = stride_filters;
return {
configuration.layout_c(conv_kind).stride()[0],
configuration.layout_c(conv_kind).stride()[1],
configuration.layout_c(conv_kind).stride()[2]
};
break;
default:
throw std::runtime_error(
"Invalid Conv Operator (fprop, dgrad, wgrad)");
}
}
};
protected:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+2 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -167,6 +167,7 @@ void CutlassProfiler::print_usage_(std::ostream &out) {
<< " $ cutlass_profiler --operation=Gemm --help\n\n"
<< " $ cutlass_profiler --operation=Conv3d --help\n\n"
<< " $ cutlass_profiler --operation=Conv2d --help\n\n"
<< " $ cutlass_profiler --operation=SparseGemm --help\n\n"
;
}
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+4 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -82,6 +82,9 @@ DeviceAllocation *DeviceContext::allocate_tensor(
if(!options.initialization.fix_data_distribution) {
// change data distribution based on bit width
switch(type) {
case library::NumericTypeID::kF16:
data_distribution.set_uniform(-3, 3, 0);
break;
case library::NumericTypeID::kB1:
data_distribution.set_uniform(0, 1, 0);
break;
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -659,7 +659,7 @@ bool GemmOperationProfiler::verify_with_cublas_(
gemm_workspace_.arguments.B = gemm_workspace_.B->data();
gemm_workspace_.arguments.batch_stride_B = gemm_workspace_.B->batch_stride();
gemm_workspace_.arguments.C = gemm_workspace_.Reference->data();
gemm_workspace_.arguments.batch_stride_D = gemm_workspace_.Reference->batch_stride();
gemm_workspace_.arguments.batch_stride_C = gemm_workspace_.Reference->batch_stride();
gemm_workspace_.arguments.D = gemm_workspace_.Reference->data();
gemm_workspace_.arguments.batch_stride_D = gemm_workspace_.Reference->batch_stride();
gemm_workspace_.arguments.alpha = problem_.alpha.data();
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification, are permitted
# provided that the following conditions are met:
@@ -1,5 +1,5 @@
/******************************************************************************
* Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2011-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are not permitted.
+1 -1
View File
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/******************************************************************************
* Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2011-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are not permitted.
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
+1 -1
View File
@@ -1,5 +1,5 @@
/******************************************************************************
* Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2011-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are not permitted.
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -62,15 +62,15 @@ void reorder_column(TensorRef<Element, Layout> dest,
}
}
template <int Interleaved, typename Element, typename Layout>
template <int ColumnInterleaved, int LayoutInterleaved = ColumnInterleaved, typename Element, typename Layout>
void reorder_convK(TensorRef<Element, Layout> dest,
TensorRef<Element, Layout> src,
cutlass::gemm::GemmCoord problem_size) {
TensorRef<Element, layout::RowMajorInterleaved<Interleaved>> mappedDest(dest.data(), dest.stride(0));
TensorRef<Element, layout::RowMajorInterleaved<Interleaved>> mappedSrc(src.data(), src.stride(0));
TensorRef<Element, layout::RowMajorInterleaved<LayoutInterleaved>> mappedDest(dest.data(), dest.stride(0));
TensorRef<Element, layout::RowMajorInterleaved<LayoutInterleaved>> mappedSrc(src.data(), src.stride(0));
reorder_column<Interleaved>(
reorder_column<ColumnInterleaved>(
mappedDest, mappedSrc, problem_size);
}
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -238,7 +238,7 @@ public:
Element * host_data() { return host_.data(); }
/// Gets pointer to host data with a pointer offset
Element * host_data_ptr_offset(LongIndex ptr_element_offset) { return host_.data() + ptr_element_offset; }
Element * host_data_ptr_offset(LongIndex ptr_element_offset) { return &ReferenceFactory<Element>::get(host_.data(), ptr_element_offset); }
/// Gets a reference to an element in host memory
Reference host_data(LongIndex idx) {
@@ -257,7 +257,7 @@ public:
Element * device_data() { return device_.get(); }
/// Gets pointer to device data with a pointer offset
Element * device_data_ptr_offset(LongIndex ptr_element_offset) { return device_.get() + ptr_element_offset; }
Element * device_data_ptr_offset(LongIndex ptr_element_offset) { return &ReferenceFactory<Element>::get(device_data(), ptr_element_offset); }
/// Gets pointer to device data
Element const * device_data() const { return device_.get(); }
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met: