CUTLASS 2.5
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@@ -220,7 +220,7 @@ of tests run may vary over time as more are added.
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -120,7 +120,7 @@ cudaError_t cutlass_sgemm_nn(
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -225,7 +225,7 @@ targeting NVIDIA GPUs.
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -249,7 +249,7 @@ CUDA exposes warp-level matrix operations in the CUDA C++ WMMA API. The CUDA C++
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -346,7 +346,7 @@ support on current and future NVIDIA GPUs.
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -541,7 +541,7 @@ to inline PTX.
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -754,7 +754,7 @@ Convolution can also be run by the CUTLASS Profiler.
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -267,7 +267,7 @@ Permuted Shared Memory Layouts:
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -501,7 +501,7 @@ reference_device: Passed
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -292,7 +292,7 @@ Github's pretty printer.
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -537,7 +537,7 @@ $ cmake .. -DCUTLASS_NVCC_ARCHS='70;75;80' -DCUTLASS_LIBRARY_KERNELS=tensorop*s*
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -74,7 +74,7 @@ contiguous and strided dimensions of a tile.
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -466,7 +466,7 @@ struct WriteableReadableRandomAccessContiguousTileIteratorConcept {
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@@ -379,7 +379,7 @@ int main() {
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# Copyright
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Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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```
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Redistribution and use in source and binary forms, with or without modification, are permitted
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