CUTLASS 2.5
This commit is contained in:
@@ -1,40 +1,39 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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*modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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*this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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*notice, this list of conditions and the following disclaimer in the
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*documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its
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*contributors may be used to endorse or promote products derived from this
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*software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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*AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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*IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY DIRECT,
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*INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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*OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TOR (INCLUDING
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*NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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*EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
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* to endorse or promote products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
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* FOR ANY DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*! \file
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\brief Templates calculating the address and predicates to the load of tiles
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from pitch-linear rank=2 tensors.
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from pitch-linear rank=2 tensors.
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This iterator uses masks to guard out-of-bounds accesses and visits the last
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"residue" tile first, with the objective of minimizing predicate mask updates
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during steady-state operation.
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This iterator uses masks to guard out-of-bounds accesses. The first tile this
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iterator visits maybe partial, then the remaining tiles are complete. So, we
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only need to compute the predicates twice, once before the first tile and
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once for the remaining full tiles which can share the same predicates.
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A precomputed "Params" object minimizes the amount of state that must be
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stored in registers, and integer addition is used to advance the pointer
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through memory.
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stored in registers, and integer addition is used to advance the pointer
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through memory.
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*/
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#pragma once
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@@ -1,27 +1,25 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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*modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice,
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*this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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*notice, this list of conditions and the following disclaimer in the
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*documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its
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*contributors may be used to endorse or promote products derived from this
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*software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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*AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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*IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY DIRECT,
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*INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
*DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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*OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TOR (INCLUDING
|
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*NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
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*EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright notice, this list of
|
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* conditions and the following disclaimer.
|
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
|
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* conditions and the following disclaimer in the documentation and/or other materials
|
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* provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
|
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* to endorse or promote products derived from this software without specific prior written
|
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
|
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
|
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* FOR ANY DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*! \file
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -25,8 +25,10 @@
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/*! \file
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\brief Templates implementing loading of tiles from pitch-linear rank=2 tensors.
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This iterator uses masks to guard out-of-bounds accesses and visits the last "residue" tile
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first, with the objective of minimizing predicate mask updates during steady-state operation.
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This iterator uses masks to guard out-of-bounds accesses. The first tile this
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iterator visits maybe partial, then the remaining tiles are complete. So, we
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only need to compute the predicates twice, once before the first tile and
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once for the remaining full tiles which can share the same predicates.
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A precomputed "Params" object minimizes the amount of state that must be stored in registers,
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and integer addition is used to advance the pointer through memory.
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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*modification, are permitted provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -182,7 +182,15 @@ class RegularTileAccessIterator<
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return prev;
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}
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/// Adds a tile offset
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/// Adds a tile offset in the unit of tile.
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/// In GEMM/Conv implementation, this is used to move in the k dimension in the shared memory.
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/// Below layouts are the shared memory layouts. Current SM50 SIMT kernels only use col major A and row major B.
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/// For row major A operand, k dimension is contiguous dimension;
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/// For col major A operand, k dimension is strided dimension;
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/// For row major B operand, k dimension is strided dimension;
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/// For col major B operand, k dimension is contiguous dimension.
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/// Below two classes map col/row major to the pitch linear coordinates used
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/// in this base class.
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CUTLASS_DEVICE
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void add_tile_offset(TensorCoord const &coord) {
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add_pointer_offset(coord.contiguous() * Shape::kContiguous +
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -227,14 +227,21 @@ public:
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pointer_ += pointer_offset;
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}
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/// Adds a tile offset
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/// Adds a tile offset in the unit of tile.
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/// In GEMM/Conv implementation, this is used to move in the k dimension in the shared memory.
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/// Below layouts are the shared memory layouts. Current SM50 SIMT kernels only use col major A and row major B.
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/// For row major A operand, k dimension is contiguous dimension;
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/// For col major A operand, k dimension is strided dimension;
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/// For row major B operand, k dimension is strided dimension;
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/// For col major B operand, k dimension is contiguous dimension.
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/// Below two classes map col/row major to the pitch linear coordinates used
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/// in this base class.
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CUTLASS_DEVICE
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void add_tile_offset(TensorCoord const &coord) {
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int offset = sizeof_bits<Element>::value *
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(coord.contiguous() * Shape::kContiguous + coord.strided() * Shape::kStrided * stride_) / 8;
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add_pointer_offset(offset);
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}
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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@@ -1,5 +1,5 @@
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/***************************************************************************************************
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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