175 lines
6.3 KiB
Python
175 lines
6.3 KiB
Python
# Copyright 2023-2024 SGLang Team
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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"""RayEngine - Engine subclass that launches schedulers as Ray actors."""
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from __future__ import annotations
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import dataclasses
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import logging
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from typing import Callable
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import ray
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from ray.util.scheduling_strategies import PlacementGroupSchedulingStrategy
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from sglang.srt.entrypoints.engine import (
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Engine,
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SchedulerInitResult,
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_calculate_rank_ranges,
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_compute_parallelism_ranks,
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)
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from sglang.srt.ray.scheduler_actor import SchedulerActor
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from sglang.srt.server_args import ZMQ_TCP_PORT_DELTA, PortArgs, ServerArgs
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logger = logging.getLogger(__name__)
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@dataclasses.dataclass
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class RaySchedulerInitResult(SchedulerInitResult):
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"""SchedulerInitResult that also holds Ray actor handles for cleanup."""
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scheduler_actors: list = dataclasses.field(default_factory=list)
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def _get_rank0_node_ip(placement_group) -> str:
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"""Get the IP address of the node where rank 0 will run.
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Uses a probe task to discover the IP of the placement group's first bundle node.
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This is needed because rank 0 starts the TCPStore server for torch.distributed,
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so dist_init_addr must be the IP of the node where rank 0 runs, not the driver node.
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"""
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@ray.remote(num_cpus=0, num_gpus=0)
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def get_node_ip():
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return ray.util.get_node_ip_address()
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return ray.get(
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get_node_ip.options(
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scheduling_strategy=PlacementGroupSchedulingStrategy(
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placement_group=placement_group,
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placement_group_bundle_index=0,
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),
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).remote()
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)
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class RayEngine(Engine):
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"""Engine using Ray actors for scheduler processes."""
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def shutdown(self):
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"""Shutdown the engine — kill Ray scheduler actors then local processes."""
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for actor in self._scheduler_init_result.scheduler_actors:
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try:
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ray.kill(actor)
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except Exception:
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logger.error(f"Failed to kill Ray scheduler actor: {actor}")
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super().shutdown()
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@classmethod
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def _launch_scheduler_processes(
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cls,
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server_args: ServerArgs,
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port_args: PortArgs,
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run_scheduler_process_func: Callable,
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) -> SchedulerInitResult:
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"""Launch schedulers as Ray actors."""
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if server_args.dp_size > 1:
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raise NotImplementedError(
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"Ray support for dp_size > 1 is not yet implemented. "
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"Set dp_size=1 or use_ray=False."
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)
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pg = ray.util.get_current_placement_group()
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if pg is None:
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raise RuntimeError(
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"use_ray=True requires a placement group, but none was detected. "
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"Schedule the Engine actor onto a placement group"
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)
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world_size = server_args.tp_size * server_args.pp_size
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nnodes = server_args.nnodes
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gpus_per_node = world_size // nnodes
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logger.info(
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f"Ray cluster: {nnodes} nodes, "
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f"Use {gpus_per_node} GPUs/node, world_size={world_size}"
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)
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rank0_node_ip = _get_rank0_node_ip(pg)
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dist_init_addr = f"{rank0_node_ip}:{server_args.port + ZMQ_TCP_PORT_DELTA}"
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logger.info(f"dist_init_addr: {dist_init_addr}")
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scheduler_actors = []
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for node_idx in range(nnodes):
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pp_range, tp_range, pp_per_node, tp_per_node = _calculate_rank_ranges(
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nnodes, server_args.pp_size, server_args.tp_size, node_rank=node_idx
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)
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for pp_rank in pp_range:
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for tp_rank in tp_range:
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local_gpu_idx = (pp_rank % pp_per_node) * tp_per_node + (
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tp_rank % tp_per_node
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)
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attn_cp_rank, moe_dp_rank, moe_ep_rank = _compute_parallelism_ranks(
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server_args, tp_rank
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)
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actor = SchedulerActor.options(
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num_cpus=0,
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num_gpus=1,
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name=f"sglang_scheduler_rank0node={rank0_node_ip}_pp{pp_rank}_tp{tp_rank}",
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scheduling_strategy=PlacementGroupSchedulingStrategy(
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placement_group=pg,
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placement_group_bundle_index=node_idx,
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),
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).remote(
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server_args=server_args,
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port_args=port_args,
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gpu_id=local_gpu_idx,
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tp_rank=tp_rank,
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attn_cp_rank=attn_cp_rank,
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moe_dp_rank=moe_dp_rank,
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moe_ep_rank=moe_ep_rank,
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pp_rank=pp_rank,
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dp_rank=0,
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dist_init_addr=dist_init_addr,
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)
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scheduler_actors.append(actor)
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try:
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scheduler_infos = ray.get(
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[actor.get_info.remote() for actor in scheduler_actors]
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)
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except ray.exceptions.RayActorError as e:
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for actor in scheduler_actors:
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try:
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ray.kill(actor)
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except Exception:
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logger.error(f"Failed to kill Ray scheduler actor: {actor}")
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raise RuntimeError(f"Scheduler actor failed to initialize: {e}")
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event_loop_refs = [actor.run_event_loop.remote() for actor in scheduler_actors]
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def wait_for_completion():
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try:
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ray.get(event_loop_refs)
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except Exception as e:
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logger.error(f"Ray scheduler actor terminated with error: {e}")
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return RaySchedulerInitResult(
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scheduler_infos=scheduler_infos,
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wait_for_completion=wait_for_completion,
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scheduler_actors=scheduler_actors,
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)
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