[model-gateway] add llama4 vision image processor (#14438)
This commit is contained in:
@@ -40,7 +40,7 @@ pub use image_processor::{
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};
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pub use preprocessor_config::PreProcessorConfig;
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pub use processors::{
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LlavaNextProcessor, LlavaProcessor, Phi3VisionProcessor, Phi4VisionProcessor, Qwen2VLProcessor,
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Qwen3VLProcessor,
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Llama4VisionProcessor, LlavaNextProcessor, LlavaProcessor, Phi3VisionProcessor,
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Phi4VisionProcessor, Qwen2VLProcessor, Qwen3VLProcessor,
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};
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pub use transforms::TransformError;
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@@ -0,0 +1,688 @@
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//! LLaMA 4 Vision image processor.
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//!
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//! This module implements the LLaMA 4 Vision (Llama-4-Scout, Llama-4-Maverick) image preprocessing
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//! pipeline with tile-based processing similar to other dynamic resolution models.
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//!
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//! # Key Features
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//!
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//! | Feature | Value |
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//! |---------|-------|
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//! | Tile size | 336x336 |
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//! | Default max_patches | 16 |
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//! | Normalization | [0.5, 0.5, 0.5] mean/std |
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//! | Interpolation | Bilinear |
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//! | Global tile | Added when num_tiles > 1 |
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//!
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//! # Processing Pipeline
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//!
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//! 1. **Find supported resolutions**: Calculate valid tile configurations
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//! 2. **Get best fit**: Find optimal resolution without distortion
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//! 3. **Resize**: Scale to target resolution maintaining aspect ratio
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//! 4. **Pad**: Add black padding (0) to reach target dimensions
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//! 5. **Normalize**: Apply [0.5, 0.5, 0.5] mean/std normalization
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//! 6. **Tile**: Split into (num_tiles_h * num_tiles_w, 3, 336, 336) tiles
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//! 7. **Global tile**: If multiple tiles, add global view at the end
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//!
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//! # Token Count
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//!
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//! For LLaMA 4, tokens = num_tiles * (tile_size / patch_size)²
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//! where patch_size is typically 14, giving 576 tokens per tile.
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use std::collections::HashSet;
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use image::{imageops::FilterType, DynamicImage, GenericImageView, Rgb, RgbImage};
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use ndarray::{s, Array3, Array4, IxDyn};
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use crate::multimodal::vision::{
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image_processor::{ImagePreProcessor, ModelSpecificValue, PreprocessedImages},
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preprocessor_config::PreProcessorConfig,
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transforms::{self, TransformError},
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};
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/// Default normalization mean for LLaMA 4 Vision.
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pub const LLAMA4_MEAN: [f64; 3] = [0.5, 0.5, 0.5];
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/// Default normalization std for LLaMA 4 Vision.
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pub const LLAMA4_STD: [f64; 3] = [0.5, 0.5, 0.5];
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/// Default tile size for LLaMA 4 Vision.
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pub const TILE_SIZE: u32 = 336;
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/// Default maximum number of patches/tiles.
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pub const DEFAULT_MAX_PATCHES: usize = 16;
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/// Patch size used in vision encoder.
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pub const PATCH_SIZE: usize = 14;
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/// LLaMA 4 Vision image processor.
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///
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/// Implements tile-based processing with dynamic resolution selection.
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#[derive(Debug, Clone)]
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pub struct Llama4VisionProcessor {
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/// Tile size (both height and width).
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tile_size: u32,
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/// Maximum number of tiles/patches.
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max_patches: usize,
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/// Whether to resize to max canvas (upscale aggressively).
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resize_to_max_canvas: bool,
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/// Normalization mean.
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mean: [f64; 3],
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/// Normalization std.
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std: [f64; 3],
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}
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impl Default for Llama4VisionProcessor {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Llama4VisionProcessor {
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/// Create a new LLaMA 4 Vision processor with default settings.
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pub fn new() -> Self {
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Self {
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tile_size: TILE_SIZE,
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max_patches: DEFAULT_MAX_PATCHES,
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resize_to_max_canvas: false,
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mean: LLAMA4_MEAN,
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std: LLAMA4_STD,
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}
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}
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/// Create a processor with custom max_patches setting.
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pub fn with_max_patches(max_patches: usize) -> Self {
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Self {
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tile_size: TILE_SIZE,
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max_patches,
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resize_to_max_canvas: false,
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mean: LLAMA4_MEAN,
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std: LLAMA4_STD,
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}
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}
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/// Create a processor from preprocessor config.
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pub fn from_preprocessor_config(config: &PreProcessorConfig) -> Self {
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Self {
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tile_size: config
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.size
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.as_ref()
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.and_then(|s| s.get("height").copied())
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.unwrap_or(TILE_SIZE),
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max_patches: config.max_image_tiles.unwrap_or(DEFAULT_MAX_PATCHES),
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resize_to_max_canvas: false,
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mean: config
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.image_mean
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.as_ref()
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.map(|v| [v[0], v[1], v[2]])
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.unwrap_or(LLAMA4_MEAN),
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std: config
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.image_std
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.as_ref()
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.map(|v| [v[0], v[1], v[2]])
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.unwrap_or(LLAMA4_STD),
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}
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}
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/// Get the tile size.
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pub fn tile_size(&self) -> u32 {
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self.tile_size
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}
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/// Get the max patches setting.
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pub fn max_patches(&self) -> usize {
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self.max_patches
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}
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/// Get all factors of a number.
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fn get_factors(n: usize) -> HashSet<usize> {
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let mut factors = HashSet::new();
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for i in 1..=(n as f64).sqrt() as usize {
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if n.is_multiple_of(i) {
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factors.insert(i);
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factors.insert(n / i);
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}
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}
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factors
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}
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/// Find all supported resolutions for the given max_patches.
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///
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/// Returns list of (height, width) in pixels.
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fn find_supported_resolutions(&self) -> Vec<(u32, u32)> {
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let mut resolutions = Vec::new();
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let tile = self.tile_size;
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// For each possible number of chunks from max_patches down to 1
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for chunk_size in (1..=self.max_patches).rev() {
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let factors = Self::get_factors(chunk_size);
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for &factor in &factors {
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let h_tiles = factor;
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let w_tiles = chunk_size / factor;
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resolutions.push((h_tiles as u32 * tile, w_tiles as u32 * tile));
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}
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}
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resolutions
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}
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/// Get the maximum resolution without distortion.
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///
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/// Given an image size and target size, compute the largest size
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/// that fits within target while maintaining aspect ratio.
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fn get_max_res_without_distortion(
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image_size: (u32, u32),
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target_size: (u32, u32),
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) -> (u32, u32) {
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let (orig_h, orig_w) = image_size;
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let (target_h, target_w) = target_size;
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let scale_w = target_w as f64 / orig_w as f64;
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let scale_h = target_h as f64 / orig_h as f64;
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if scale_w < scale_h {
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let new_w = target_w;
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let new_h = (orig_h as f64 * scale_w).floor() as u32;
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(new_h.min(target_h), new_w)
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} else {
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let new_h = target_h;
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let new_w = (orig_w as f64 * scale_h).floor() as u32;
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(new_h, new_w.min(target_w))
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}
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}
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/// Find the best fitting resolution from supported resolutions.
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///
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/// Selects resolution that:
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/// - Minimizes upscaling if possible (unless resize_to_max_canvas)
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/// - Minimizes downscaling if no upscaling possible
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/// - Minimizes padding area when tied
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fn get_best_fit(&self, image_size: (u32, u32)) -> (u32, u32) {
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let resolutions = self.find_supported_resolutions();
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let (orig_h, orig_w) = image_size;
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// Calculate scaling factors for each resolution
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let scales_and_resolutions: Vec<(f64, (u32, u32))> = resolutions
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.iter()
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.map(|&(target_h, target_w)| {
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let scale_w = target_w as f64 / orig_w as f64;
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let scale_h = target_h as f64 / orig_h as f64;
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// Limiting scale is the minimum (the side that constrains)
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let scale = scale_w.min(scale_h);
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(scale, (target_h, target_w))
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})
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.collect();
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// Separate upscaling and downscaling options
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let upscaling: Vec<_> = scales_and_resolutions
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.iter()
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.filter(|(s, _)| *s >= 1.0)
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.cloned()
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.collect();
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let selected_scale = if !upscaling.is_empty() {
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if self.resize_to_max_canvas {
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// Pick largest upscaling
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upscaling
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.iter()
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.map(|(s, _)| *s)
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.fold(f64::NEG_INFINITY, f64::max)
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} else {
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// Pick smallest upscaling (minimum distortion)
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upscaling
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.iter()
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.map(|(s, _)| *s)
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.fold(f64::INFINITY, f64::min)
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}
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} else {
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// No upscaling possible, pick largest downscaling (minimum reduction)
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scales_and_resolutions
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.iter()
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.filter(|(s, _)| *s < 1.0)
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.map(|(s, _)| *s)
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.fold(f64::NEG_INFINITY, f64::max)
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};
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// Get all resolutions with the selected scale
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let candidates: Vec<_> = scales_and_resolutions
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.iter()
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.filter(|(s, _)| (*s - selected_scale).abs() < 1e-9)
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.map(|(_, res)| *res)
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.collect();
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// If multiple candidates, pick the one with minimum area (less padding)
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if candidates.len() > 1 {
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*candidates
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.iter()
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.min_by_key(|(h, w)| h * w)
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.unwrap_or(&candidates[0])
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} else {
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candidates[0]
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}
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}
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/// Pad image to target dimensions with black padding.
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fn pad_image(&self, image: &DynamicImage, target_w: u32, target_h: u32) -> DynamicImage {
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let (w, h) = image.dimensions();
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if w == target_w && h == target_h {
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return image.clone();
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}
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// Create black background (LLaMA 4 uses 0 for padding)
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let black = Rgb([0u8, 0, 0]);
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let mut padded = RgbImage::from_pixel(target_w, target_h, black);
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// Copy image to top-left using efficient overlay
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image::imageops::overlay(&mut padded, &image.to_rgb8(), 0, 0);
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DynamicImage::ImageRgb8(padded)
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}
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/// Split image tensor into tiles.
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fn split_to_tiles(
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&self,
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tensor: &Array3<f32>,
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num_tiles_h: usize,
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num_tiles_w: usize,
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) -> Array4<f32> {
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let tile = self.tile_size as usize;
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let num_tiles = num_tiles_h * num_tiles_w;
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let mut tiles = Array4::<f32>::zeros((num_tiles, 3, tile, tile));
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for h_idx in 0..num_tiles_h {
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for w_idx in 0..num_tiles_w {
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let tile_idx = h_idx * num_tiles_w + w_idx;
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let y_start = h_idx * tile;
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let x_start = w_idx * tile;
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let tile_view =
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tensor.slice(s![.., y_start..y_start + tile, x_start..x_start + tile]);
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tiles.slice_mut(s![tile_idx, .., .., ..]).assign(&tile_view);
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}
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}
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tiles
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}
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/// Create global image by bilinear interpolation to tile size.
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fn create_global_image(&self, image: &DynamicImage) -> Array3<f32> {
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let tile = self.tile_size;
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let resized = image.resize_exact(tile, tile, FilterType::Triangle);
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let mut tensor = transforms::to_tensor(&resized);
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transforms::normalize(&mut tensor, &self.mean, &self.std);
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tensor
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}
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/// Process a single image.
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fn process_single_image(
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&self,
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image: &DynamicImage,
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) -> Result<(Array4<f32>, (usize, usize)), TransformError> {
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let (orig_w, orig_h) = image.dimensions();
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let image_size = (orig_h, orig_w);
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// Step 1: Find best fit resolution (canvas size for padding/tiling)
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let target_size = self.get_best_fit(image_size);
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let (target_h, target_w) = target_size;
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// Step 2: Compute resize target - limit upscaling if not resize_to_max_canvas
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// This limits how much we resize the image, but we still pad to target_size
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let resize_target = if !self.resize_to_max_canvas {
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let tile = self.tile_size;
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let new_target_h = target_h.min(orig_h.max(tile));
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let new_target_w = target_w.min(orig_w.max(tile));
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(new_target_h, new_target_w)
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} else {
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target_size
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};
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// Step 3: Resize preserving aspect ratio to fit within resize_target
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let new_size = Self::get_max_res_without_distortion(image_size, resize_target);
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let (new_h, new_w) = (new_size.0.max(1), new_size.1.max(1));
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let resized = image.resize_exact(new_w, new_h, FilterType::Triangle);
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// Step 4: Pad to target_size (the canvas from get_best_fit, not resize_target)
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let padded = self.pad_image(&resized, target_w, target_h);
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// Step 5: Convert to tensor and normalize
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let mut tensor = transforms::to_tensor(&padded);
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transforms::normalize(&mut tensor, &self.mean, &self.std);
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// Step 6: Calculate tile counts based on target_size (canvas size)
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let tile = self.tile_size as usize;
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let num_tiles_h = target_h as usize / tile;
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let num_tiles_w = target_w as usize / tile;
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// Step 7: Split into tiles
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let tiles = self.split_to_tiles(&tensor, num_tiles_h, num_tiles_w);
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let num_tiles = num_tiles_h * num_tiles_w;
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// Step 8: Add global tile if there are multiple tiles
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let output = if num_tiles > 1 {
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let global_tile = self.create_global_image(image);
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let mut combined = Array4::<f32>::zeros((num_tiles + 1, 3, tile, tile));
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combined
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.slice_mut(s![..num_tiles, .., .., ..])
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.assign(&tiles);
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combined
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.slice_mut(s![num_tiles, .., .., ..])
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.assign(&global_tile);
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combined
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} else {
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tiles
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};
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Ok((output, (num_tiles_h, num_tiles_w)))
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}
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/// Calculate number of image tokens for a given aspect ratio.
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pub fn calculate_num_tokens_for_aspect_ratio(&self, aspect_ratio: (usize, usize)) -> usize {
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let (h_tiles, w_tiles) = aspect_ratio;
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let num_tiles = h_tiles * w_tiles;
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// Add 1 for global tile if num_tiles > 1
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let total_tiles = if num_tiles > 1 {
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num_tiles + 1
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} else {
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num_tiles
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};
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let tokens_per_tile = (self.tile_size as usize / PATCH_SIZE).pow(2);
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total_tiles * tokens_per_tile
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}
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}
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impl ImagePreProcessor for Llama4VisionProcessor {
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fn default_mean(&self) -> [f64; 3] {
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self.mean
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}
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fn default_std(&self) -> [f64; 3] {
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self.std
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}
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fn preprocess(
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&self,
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images: &[DynamicImage],
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config: &PreProcessorConfig,
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) -> Result<PreprocessedImages, TransformError> {
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if images.is_empty() {
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return Err(TransformError::InvalidShape {
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expected: "non-empty image batch".to_string(),
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actual: vec![0],
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});
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}
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let processor = if config.max_image_tiles.is_some()
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|| config.image_mean.is_some()
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|| config.image_std.is_some()
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|| config.size.is_some()
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{
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Self::from_preprocessor_config(config)
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} else {
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self.clone()
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};
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let mut all_outputs = Vec::new();
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let mut all_aspect_ratios = Vec::new();
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let mut image_sizes = Vec::new();
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let mut num_img_tokens = Vec::new();
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for image in images {
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let (output, aspect_ratio) = processor.process_single_image(image)?;
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let tokens = processor.calculate_num_tokens_for_aspect_ratio(aspect_ratio);
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all_outputs.push(output);
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all_aspect_ratios.push(aspect_ratio);
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image_sizes.push((image.height(), image.width()));
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num_img_tokens.push(tokens);
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}
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// Find max tiles across batch for padding
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let max_tiles = all_outputs.iter().map(|o| o.shape()[0]).max().unwrap();
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let tile = self.tile_size as usize;
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// Pad all outputs to max_tiles
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let batch_size = images.len();
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let mut pixel_values =
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ndarray::ArrayD::<f32>::zeros(IxDyn(&[batch_size, max_tiles, 3, tile, tile]));
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|
||||
for (b, output) in all_outputs.iter().enumerate() {
|
||||
let num_tiles = output.shape()[0];
|
||||
for t in 0..num_tiles {
|
||||
pixel_values
|
||||
.slice_mut(s![b, t, .., .., ..])
|
||||
.assign(&output.slice(s![t, .., .., ..]));
|
||||
}
|
||||
// Remaining tiles stay as zeros (padding)
|
||||
}
|
||||
|
||||
// Store aspect ratios as model-specific data
|
||||
let mut model_specific = std::collections::HashMap::new();
|
||||
|
||||
let aspect_ratios_flat: Vec<u32> = all_aspect_ratios
|
||||
.iter()
|
||||
.flat_map(|&(h, w)| vec![h as u32, w as u32])
|
||||
.collect();
|
||||
model_specific.insert(
|
||||
"aspect_ratios".to_string(),
|
||||
ModelSpecificValue::UintTensor {
|
||||
data: aspect_ratios_flat,
|
||||
shape: vec![batch_size, 2],
|
||||
},
|
||||
);
|
||||
|
||||
Ok(PreprocessedImages {
|
||||
pixel_values: pixel_values.into_dyn(),
|
||||
num_img_tokens,
|
||||
image_sizes,
|
||||
model_specific,
|
||||
})
|
||||
}
|
||||
|
||||
fn calculate_num_tokens(&self, width: u32, height: u32, config: &PreProcessorConfig) -> usize {
|
||||
let processor = Self::from_preprocessor_config(config);
|
||||
let image_size = (height, width);
|
||||
// target_size from get_best_fit determines the canvas and tile count
|
||||
let target_size = processor.get_best_fit(image_size);
|
||||
|
||||
let tile = processor.tile_size as usize;
|
||||
let num_tiles_h = target_size.0 as usize / tile;
|
||||
let num_tiles_w = target_size.1 as usize / tile;
|
||||
|
||||
processor.calculate_num_tokens_for_aspect_ratio((num_tiles_h, num_tiles_w))
|
||||
}
|
||||
|
||||
fn model_name(&self) -> &'static str {
|
||||
"llama4-vision"
|
||||
}
|
||||
|
||||
fn get_processed_size(&self, config: &PreProcessorConfig) -> Option<(u32, u32)> {
|
||||
// For LLaMA 4, the size depends on the input image
|
||||
let _ = config;
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn create_test_image(width: u32, height: u32, color: Rgb<u8>) -> DynamicImage {
|
||||
DynamicImage::from(RgbImage::from_pixel(width, height, color))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_llama4_vision_processor_default() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
assert_eq!(processor.tile_size(), TILE_SIZE);
|
||||
assert_eq!(processor.max_patches(), DEFAULT_MAX_PATCHES);
|
||||
assert_eq!(processor.mean, LLAMA4_MEAN);
|
||||
assert_eq!(processor.std, LLAMA4_STD);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_factors() {
|
||||
let factors = Llama4VisionProcessor::get_factors(12);
|
||||
assert!(factors.contains(&1));
|
||||
assert!(factors.contains(&2));
|
||||
assert!(factors.contains(&3));
|
||||
assert!(factors.contains(&4));
|
||||
assert!(factors.contains(&6));
|
||||
assert!(factors.contains(&12));
|
||||
assert_eq!(factors.len(), 6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_find_supported_resolutions() {
|
||||
let processor = Llama4VisionProcessor::with_max_patches(4);
|
||||
let resolutions = processor.find_supported_resolutions();
|
||||
|
||||
// Should include 1x1, 1x2, 2x1, 1x3, 3x1, 2x2, 1x4, 4x1
|
||||
let expected: Vec<(u32, u32)> = vec![
|
||||
(336, 336), // 1x1
|
||||
(336, 672), // 1x2
|
||||
(672, 336), // 2x1
|
||||
(336, 1008), // 1x3
|
||||
(1008, 336), // 3x1
|
||||
(672, 672), // 2x2
|
||||
(336, 1344), // 1x4
|
||||
(1344, 336), // 4x1
|
||||
];
|
||||
|
||||
for exp in expected {
|
||||
assert!(
|
||||
resolutions.contains(&exp),
|
||||
"Expected resolution {:?} not found",
|
||||
exp
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_best_fit_square() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
let best = processor.get_best_fit((500, 500));
|
||||
// Square image should get a square or near-square resolution
|
||||
assert!(best.0 == best.1 || (best.0 as i32 - best.1 as i32).abs() <= 336);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_best_fit_wide() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
let best = processor.get_best_fit((300, 900));
|
||||
// Wide image should get wider resolution
|
||||
assert!(best.1 >= best.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_best_fit_tall() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
let best = processor.get_best_fit((900, 300));
|
||||
// Tall image should get taller resolution
|
||||
assert!(best.0 >= best.1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_preprocess_square_image() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
let config = PreProcessorConfig::default();
|
||||
|
||||
let image = create_test_image(500, 500, Rgb([128, 128, 128]));
|
||||
let result = processor.preprocess(&[image], &config).unwrap();
|
||||
|
||||
assert_eq!(result.batch_size(), 1);
|
||||
assert!(result.num_img_tokens[0] > 0);
|
||||
|
||||
// Check pixel values are normalized
|
||||
let flat = result.pixel_values_flat();
|
||||
assert!(flat.iter().all(|&v| (-1.5..=1.5).contains(&v)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_preprocess_wide_image() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
let config = PreProcessorConfig::default();
|
||||
|
||||
let image = create_test_image(1000, 300, Rgb([128, 128, 128]));
|
||||
let result = processor.preprocess(&[image], &config).unwrap();
|
||||
|
||||
assert_eq!(result.batch_size(), 1);
|
||||
// Wide image should have more tiles in width direction
|
||||
let aspect_ratios = result.model_specific.get("aspect_ratios").unwrap();
|
||||
if let ModelSpecificValue::UintTensor { data, .. } = aspect_ratios {
|
||||
let h_tiles = data[0];
|
||||
let w_tiles = data[1];
|
||||
assert!(w_tiles >= h_tiles);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_preprocess_multiple_images() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
let config = PreProcessorConfig::default();
|
||||
|
||||
let images = vec![
|
||||
create_test_image(500, 500, Rgb([100, 100, 100])),
|
||||
create_test_image(800, 400, Rgb([150, 150, 150])),
|
||||
];
|
||||
|
||||
let result = processor.preprocess(&images, &config).unwrap();
|
||||
|
||||
assert_eq!(result.batch_size(), 2);
|
||||
assert_eq!(result.image_sizes.len(), 2);
|
||||
assert_eq!(result.num_img_tokens.len(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_global_tile_added_for_multiple_tiles() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
let config = PreProcessorConfig::default();
|
||||
|
||||
// Large image that will require multiple tiles
|
||||
let image = create_test_image(1000, 1000, Rgb([128, 128, 128]));
|
||||
let result = processor.preprocess(&[image], &config).unwrap();
|
||||
|
||||
let aspect_ratios = result.model_specific.get("aspect_ratios").unwrap();
|
||||
if let ModelSpecificValue::UintTensor { data, .. } = aspect_ratios {
|
||||
let h_tiles = data[0] as usize;
|
||||
let w_tiles = data[1] as usize;
|
||||
let num_tiles = h_tiles * w_tiles;
|
||||
|
||||
if num_tiles > 1 {
|
||||
// Output should have num_tiles + 1 (for global tile)
|
||||
let shape = result.pixel_values.shape();
|
||||
assert_eq!(shape[1], num_tiles + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_model_name() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
assert_eq!(processor.model_name(), "llama4-vision");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_normalization_values() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
assert_eq!(processor.default_mean(), [0.5, 0.5, 0.5]);
|
||||
assert_eq!(processor.default_std(), [0.5, 0.5, 0.5]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_token_count_calculation() {
|
||||
let processor = Llama4VisionProcessor::new();
|
||||
// 1x1 tile: 576 tokens
|
||||
assert_eq!(processor.calculate_num_tokens_for_aspect_ratio((1, 1)), 576);
|
||||
// 2x2 tiles + 1 global: 5 * 576 = 2880 tokens
|
||||
assert_eq!(
|
||||
processor.calculate_num_tokens_for_aspect_ratio((2, 2)),
|
||||
2880
|
||||
);
|
||||
// 1x2 tiles + 1 global: 3 * 576 = 1728 tokens
|
||||
assert_eq!(
|
||||
processor.calculate_num_tokens_for_aspect_ratio((1, 2)),
|
||||
1728
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,9 @@
|
||||
//! - **Qwen3-VL** (`qwen3_vl`): Similar to Qwen2-VL but with patch_size=16 and [0.5,0.5,0.5] normalization
|
||||
//! - **Phi3-Vision** (`phi3_vision`): Dynamic HD transform with 336x336 tiles
|
||||
//! - **Phi4-Vision** (`phi4_vision`): Dynamic HD transform with 448x448 tiles and SiGLIP encoder
|
||||
//! - **LLaMA 4 Vision** (`llama4_vision`): Tile-based processing with 336x336 tiles and global tile
|
||||
|
||||
pub mod llama4_vision;
|
||||
pub mod llava;
|
||||
pub mod phi3_vision;
|
||||
pub mod phi4_vision;
|
||||
@@ -20,6 +22,7 @@ pub mod qwen2_vl;
|
||||
pub mod qwen3_vl;
|
||||
pub mod qwen_vl_base;
|
||||
|
||||
pub use llama4_vision::Llama4VisionProcessor;
|
||||
pub use llava::{ImageAspectRatio, LlavaNextProcessor, LlavaProcessor};
|
||||
pub use phi3_vision::Phi3VisionProcessor;
|
||||
pub use phi4_vision::Phi4VisionProcessor;
|
||||
|
||||
Reference in New Issue
Block a user